Mutations: Difference between revisions

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'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as [[mutated human]]s due to their variety and number, and can be considered roughly analogous to the [[cybernetics]] available to [[True Kin]].
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as [[mutated human]]s due to their variety and number, and can be considered roughly analogous to the [[cybernetics]] available to [[True Kin]].


Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. Each mutation has a mutation level that can be raised via '''mutation points''', increasing their power. These points are most commonly obtained from increasing one's character level, which will grant mutants 1 point every level. Other potential sources of mutation points include {{favilink|gamma moth|plural}}, {{favilink|sparking baetyl|plural}}, and {{favilink|eaters' nectar injector|eater's nectar injectors}}.
Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. Each mutation has a mutation level that can be raised via '''mutation points''', increasing their power. These points are most commonly obtained from increasing one's character level, which will grant mutants 1 point every level. Other potential sources of mutation points include {{favilink|gamma moth|plural}}, {{favilink|sparking baetyl|plural}}, and {{favilink|eaters' nectar injector|plural}}.


Some mutations give the player the opportunity to {{qud text|&WC&yustomize}} them during character creation, which can alter their location on the player's body or simply provide flavor.  
Some mutations give the player the opportunity to {{qud text|&WC&yustomize}} them during character creation, which can alter their location on the player's body or simply provide flavor.  


There are over 70 mutations available. They can be split into a few main categories:
There are over 70 mutations available. They can be split into a few main categories:
* '''Morphotypes''': Limit what mutations can be selected and obtained. In the case of [[Unstable Genome]], randomly mutates into another mutation after some time.
* '''Morphotypes''': Limit what mutations can be selected and obtained. In the case of {{favilink|Unstable Genome}}, randomly mutates into another mutation after some time.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Defects''': Physical and mental mutations which hinder the player. Choosing defects provides additional points to spend during character creation.
* '''Defects''': Physical and mental mutations which hinder the player. Choosing defects provides additional points to spend during character creation.


It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations|innate mutations]].
It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Dark Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations|innate mutations]].


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=== Character Creation ===
=== Character Creation ===
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more points to spend is through taking [[#Defects|defects]].
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more than 12 points to spend is through taking [[#Defects|defects]].


=== Buying Mutations ===
=== Buying Mutations ===
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== Physical Mutations ==
== Physical Mutations ==
Physical mutations are mutations that grant the player various physical attributes and abilities. Players with the Chimera morphotype will only manifest physical mutations.  
Physical mutations are mutations that grant the player various physical attributes and abilities. Players with the {{favilink|Chimera}} morphotype will only manifest physical mutations.  


=== Rapid Advancement ===
=== Rapid Advancement ===
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain a permanent 3 level bonus. Levels gained in this way do not count towards the usual 10 level limit set on mutations. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.


== Mental Mutations ==
== Mental Mutations ==
Mental mutations are mutations that grant the player various mind-based abilities. Players with the Esper morphotype will only manifest mental mutations.
Mental mutations are mutations that grant the player various mind-based abilities. Players with the {{favilink|Esper}} morphotype will only manifest mental mutations.


=== Ego Bonus ===
=== Ego Bonus ===
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=== Glimmer ===
=== Glimmer ===
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus but excluding mental mutations which can't be leveled (1 point mutations). The more Glimmer one has, the more desirable they are to esper hunters.
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus. A one-point mutation counts as one glimmer. The more Glimmer one has, the more desirable they are to esper hunters.


== Defects ==  
== Defects ==  
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* Equipping a [[relic]]
* Equipping a [[relic]]
* Eating a recipe
* Eating a recipe
* [[Skulk injector]]s provide [[burrowing claws]] when injected by a [[mutated human]].
* {{favilink|skulk injector|plural}} provide {{favilink|burrowing claws}} when injected by a [[mutated human]].
Temporary mental mutations still gain the additional levels from the Ego bonus, including on True Kin.


==List of Mutations==
==List of Mutations==
===Morphotypes===
===Morphotypes===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Morphotype' AND Deprecated='0'|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Exclusions|where=_pageNamespace='0' AND Type = 'Morphotype' AND Deprecated='0'|order by=Mutation ASC}}


===Physical Mutations===
===Physical Mutations===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Slots,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Physical' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Slots,Exclusions|where=_pageNamespace='0' AND Type = 'Physical' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}


===Physical Defects===
===Physical Defects===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Slots,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Physical Defect' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Slots,Exclusions|where=_pageNamespace='0' AND Type = 'Physical Defect' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}


===Mental Mutations===
===Mental Mutations===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Mental' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Exclusions|where=_pageNamespace='0' AND Type = 'Mental' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}


===Mental Defects===
===Mental Defects===
{{#cargo_query:table=Mutations|fields=_pageName=Mutation,Cost,Description,Exclusions,CreationCode|where=_pageNamespace='0' AND Type = 'Mental Defect' AND CreationCode <> '' AND Deprecated='0'|order by=Mutation ASC}}
{{#cargo_query:table=Mutations|fields=CONCAT('{{(}}favilink page{{!}}',_pageName,'{{)}}')=Mutation,Cost,Description,Exclusions|where=_pageNamespace='0' AND Type = 'Mental Defect' AND StartingMutation='1' AND Deprecated='0'|order by=Mutation ASC}}


== References ==
== References ==
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{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Character]]