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imported>Vimolet (→Buying Mutations: Added the true in-game equation for mutation level cap) |
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==== Randomizing Mutation Buys ==== | ==== Randomizing Mutation Buys ==== | ||
{{Cleanup | These bullet points need sources.}} | |||
Normally, simply using [[Precognition]] will not allow you to change the set of offered mutations whenever you buy a new one; you will be offered the same three each time. However, there are certain conditions under which they can be rerandomized: | |||
* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. | |||
** For example, if a character permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one. | |||
* Injecting an {{favilink|eaters' nectar injector}}. | * Injecting an {{favilink|eaters' nectar injector}}. | ||
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost). | * Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost). | ||
* Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect (this | * Cooking with a {{favilink|Canned have-it-all}}, and getting the drop of nectar cooking effect. (The same considerations apply; this is also relatively rare.) | ||
* | * Halfway through the duration of the [[Mutating]] effect from a {{Favilink | gamma moth}}. (This is ''in addition'' to the fact that it may grant a permanent mutation and thus change the offerings for that reason.) | ||
* Gaining a [[Chimera | Chimeric]] limb. | |||
== Physical Mutations == | == Physical Mutations == |