Mutations: Difference between revisions

17 bytes added ,  02:11, 1 May 2022
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→‎Rapid Advancement: clarify 10 level limit bypassing
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=== Rapid Advancement ===
=== Rapid Advancement ===
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain a permanent 3 level bonus. Levels gained in this way do not count towards the usual 10 level limit set on mutations. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.


== Mental Mutations ==
== Mental Mutations ==
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