Mutations: Difference between revisions

72 bytes added ,  13:42, 1 June 2021
That first rapid advancement you take won't take full effect until you level up a bit, much like ego boosted mental mutations.
imported>Schematix
m (Updated mutation image to post overhaul mutation page)
(That first rapid advancement you take won't take full effect until you level up a bit, much like ego boosted mental mutations.)
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=== Rapid Advancement ===
=== Rapid Advancement ===
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.
Physical mutations possess a unique mechanic known as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing it to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations, but will not bypass the level limit imposed by the a character's level. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.


== Mental Mutations ==
== Mental Mutations ==
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