Mutations: Difference between revisions

986 bytes added ,  23:38, 5 November 2021
added defects section
(That first rapid advancement you take won't take full effect until you level up a bit, much like ego boosted mental mutations.)
(added defects section)
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== Character Creation ==
== Character Creation ==
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. To gain more available points, defects can be taken which penalize the player in various ways.
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. The only way to gain more points to spend is through taking [[#Defects|defects]].


=== Buying Mutations ===
=== Buying Mutations ===
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=== Ego Bonus ===
=== Ego Bonus ===
Mental mutations possess a unique mechanic whereby their effective level is increased in proportion to the player's [[ego]] bonus. Levels gained from Ego bonus can bypass the usual 10 level limit set on mutations. These levels are not permanent and will decrease if the player's Ego bonus decreases for any reason. Additionally, the level of mental mutations will be decreased in proportion to a negative Ego bonus.  
Mental mutations possess a unique mechanic whereby their effective level is increased in proportion to the player's [[Ego]] bonus. Levels gained from Ego bonus can bypass the usual 10 level limit set on mutations. These levels are not permanent and will decrease if the player's Ego bonus decreases for any reason. Additionally, the level of mental mutations will be decreased in proportion to a negative Ego bonus.  


=== Glimmer ===
=== Glimmer ===
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus but excluding mental mutations which can't be leveled (1 point mutations). The more Glimmer one has, the more desirable they are to esper hunters.
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus but excluding mental mutations which can't be leveled (1 point mutations). The more Glimmer one has, the more desirable they are to esper hunters.
== Defects ==
Defects are mutations with various detrimental effects. Rather than costing points at character creation, they will grant the player additional points to spend when taken. Just like normal mutations, defects come in the form of physical defects and mental defects. Unlike normal mutations, they cannot be leveled.
Defects can only be selected during character creation and will not appear as an option when buying a mutation using mutation points. However, there are various methods by which the player can be afflicted with a defect after character creation, such as through the mutating effect inflicted by gamma moths, or through drinking brain brine.
Typically, the player is only allowed to take one defect at character creation. However, there is no limit to how many defects the player can obtain through other sources. Additionally, the character creation defect limit can be disabled via the [[Options]] menu, allowing the player to take as many defects as they'd like.


== Gaining temporary mutations ==
== Gaining temporary mutations ==