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'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as [[mutated human]]s due to their variety and number, and can be considered roughly analogous to the [[cybernetics]] available to [[True Kin]]. | '''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as [[mutated human]]s due to their variety and number, and can be considered roughly analogous to the [[cybernetics]] available to [[True Kin]]. | ||
Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. Each mutation has a mutation level that can be raised via '''mutation points''', increasing their power. These points are most commonly obtained from increasing one's character level, which will grant mutants 1 point every level. Other potential sources of mutation points include {{favilink|gamma moth|plural}}, {{favilink|sparking baetyl|plural}}, and {{favilink|eaters' nectar injector| | Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. Each mutation has a mutation level that can be raised via '''mutation points''', increasing their power. These points are most commonly obtained from increasing one's character level, which will grant mutants 1 point every level. Other potential sources of mutation points include {{favilink|gamma moth|plural}}, {{favilink|sparking baetyl|plural}}, and {{favilink|eaters' nectar injector|plural}}. | ||
Some mutations give the player the opportunity to {{qud text|&WC&yustomize}} them during character creation, which can alter their location on the player's body or simply provide flavor. | Some mutations give the player the opportunity to {{qud text|&WC&yustomize}} them during character creation, which can alter their location on the player's body or simply provide flavor. |
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