Nullray pistol: Difference between revisions

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→‎Mechanics: erroneous apostrophe
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
m (→‎Mechanics: erroneous apostrophe)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Knullray pistol}}
| title = {{Qud text|{{Qud shader|K|{{(}}nullray pistol{{)}}}}}}
| image = nullray pistol.png
| image = nullray pistol.png
| overrideimages = {{altimage start}}{{altimage | nullray pistol identified.png | type = identified}}{{altimage | nullray pistol unidentified.png | type = unidentified}}{{altimage end}}
| pv = 5
| pv = 5
| maxpv = 5
| maxpv = 5
| damage = 0
| damage = 0
| weight = 5
| featureweightinfo = yes
| commerce = 1200
| weaponskill = {{SkillID to name|Pistol}}
| ammo = energy
| energycellrequired = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 5000
| chargeused = 5000
| weight = 5
| chargefunction = Weapon Power
| commerce = 1200
| id = Nullray Pistol
| complexity = 8
| complexity = 8
| tier = 8
| tier = 6
| bits = 0005
| bits = 0056
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Pistol}}
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = yK
| renderstr = )
| renderstr = )
| id = Nullray Pistol
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| twohanded = no
| metal = yes
| inheritingfrom = BasePistol
| inheritingfrom = BasePistol
| desc = The barrel of this 'pistol' is a small, transparent tube. Inside it you can see a small, twirling mote of purest blackness, pulsing with entrancing beauty and menace.
| dynamictable = {{Dynamic object|Items|Nullray Pistol}}
| unidentifiedimage = nullray pistol unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = pistol
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods
| desc = Starless metal on the barrel imbibes light and routes it to the null place. The grip acrylic is patterned after ley lines.
 
{{Qud shader|rules|{{(}}Weapon Class: Pistol
Accuracy: Very High{{)}}}}
| categories = Pistols
| gameversion = 2.0.206.57
}}
}}
[[Category:Pistols]]
<!-- END QBE -->
A {{name}} is a high tier pistol that does not inflict damage. Instead, its sole effect is to nullify [[normality]]-inducing phenomena. This includes only {{favilink|normality gas}} and {{favilink|normality field|plural}}.
 
A nullray pistol consumes an enormous amount of energy when fired. With a fully-charged {{favilink|chem cell}}, one can only get two uses out of it.
 
== Mechanics ==
When the {{name|possessive}} projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the {{name}} will destroy all of the gas along its projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the {{name|possessive}} projectile.{{Code Reference|class=DestroyContiguous|name=DestroyContiguous}}
 
{{masked gif | img = nullray pistol demo.png | gif = nullray pistol demo.gif }}
 
Note that, if you use the {{name}} to attempt to nullify a {{favilink|normality field}} that is supported by actively powered {{favilink|norm core mk III|norm cores}}, the normality field will most likely spring back into effect after a turn or two.
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures.
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|nullray turret|plural}}, which can be spawned by {{favilink|dynamic turret tinker|plural}} in very high [[zone tier]] areas, such as deep underground.
 
== Sources of Normality Gas and Normality Fields ==
=== Normality Gas ===
{{Excerpt|Normality#Sources of Normality Gas}}
=== Normality Fields ===
{{Excerpt|Normality#Sources of Normality Fields}}
 
== Player Death ==
If the player is somehow cancelled through this method, they will receive the message:<ref name="DestroyContiguous" />
{{qud quote|You died.
 
You were cancelled from existence.}}
 
This can currently only be achieved through [[wishes]] by equipping a hostile creature with a nullray pistol, and swapping into a legendary normality gas cloud, or somehow adding the <code>Nullifiable</code> tag to the player - which is the tag that allows things to be targeted by the {{name}}.
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />
 
{{Missile Weapon Navbox}}__NOTOC__
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