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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
m (→Mechanics: erroneous apostrophe) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|K|{{(}}nullray pistol{{)}}}}}} | ||
| image = nullray pistol.png | | image = nullray pistol.png | ||
| overrideimages = {{altimage start}}{{altimage | nullray pistol identified.png | type = identified}}{{altimage | nullray pistol unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 5 | | pv = 5 | ||
| maxpv = 5 | | maxpv = 5 | ||
| damage = 0 | | damage = 0 | ||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 1200 | | commerce = 1200 | ||
| weaponskill = {{SkillID to name|Pistol}} | | weaponskill = {{SkillID to name|Pistol}} | ||
| ammo = energy | | ammo = energy | ||
| energycellrequired = yes | |||
| ismissile = yes | |||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 5000 | | chargeused = 5000 | ||
| chargefunction = Weapon | | chargefunction = Weapon Power | ||
| id = Nullray Pistol | | id = Nullray Pistol | ||
| complexity = 8 | | complexity = 8 | ||
| tier = | | tier = 6 | ||
| bits = | | bits = 0056 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = yK | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| | | dynamictable = {{Dynamic object|Items|Nullray Pistol}} | ||
| unidentifiedimage = nullray pistol unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = pistol | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods | |||
| desc = Starless metal on the barrel imbibes light and routes it to the null place. The grip acrylic is patterned after ley lines. | |||
{{Qud shader|rules|{{(}}Weapon Class: Pistol | |||
Accuracy: Very High{{)}}}} | |||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a high tier pistol that does not inflict damage. Instead, its sole effect is to nullify [[normality]]-inducing phenomena. This includes only {{favilink|normality gas}} and {{favilink|normality field|plural}}. | |||
A nullray pistol consumes an enormous amount of energy when fired. With a fully-charged {{favilink|chem cell}}, one can only get two uses out of it. | |||
== Mechanics == | |||
When the {{name|possessive}} projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the {{name}} will destroy all of the gas along its projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the {{name|possessive}} projectile.{{Code Reference|class=DestroyContiguous|name=DestroyContiguous}} | |||
{{masked gif | img = nullray pistol demo.png | gif = nullray pistol demo.gif }} | |||
Note that, if you use the {{name}} to attempt to nullify a {{favilink|normality field}} that is supported by actively powered {{favilink|norm core mk III|norm cores}}, the normality field will most likely spring back into effect after a turn or two. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|high-tier zones]] or occasionally equipped by random creatures. | |||
* Crafted with the [[Tinker II]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|nullray turret|plural}}, which can be spawned by {{favilink|dynamic turret tinker|plural}} in very high [[zone tier]] areas, such as deep underground. | |||
If the player is somehow cancelled through this method, they receive the message: | == Sources of Normality Gas and Normality Fields == | ||
=== Normality Gas === | |||
{{Excerpt|Normality#Sources of Normality Gas}} | |||
=== Normality Fields === | |||
{{Excerpt|Normality#Sources of Normality Fields}} | |||
== Player Death == | |||
If the player is somehow cancelled through this method, they will receive the message:<ref name="DestroyContiguous" /> | |||
{{qud quote|You died. | {{qud quote|You died. | ||
You were cancelled from existence.}} | You were cancelled from existence.}} | ||
This can currently only be achieved through [[wishes]] by equipping a hostile creature with a nullray pistol, and swapping into a legendary normality gas cloud. | This can currently only be achieved through [[wishes]] by equipping a hostile creature with a nullray pistol, and swapping into a legendary normality gas cloud, or somehow adding the <code>Nullifiable</code> tag to the player - which is the tag that allows things to be targeted by the {{name}}. | ||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}}__NOTOC__ |
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