Omniphase: Difference between revisions

3 bytes removed ,  15:15, 12 August 2020
put all instances in the table
(this is an effect)
(put all instances in the table)
Line 2: Line 2:


Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.
Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.
Scintillating glass walls in the [[Tomb of the Eaters]] are omniphase, as are {{favilink|phase cannon}} projectiles.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Sources of omniphase
! Sources of omniphase
|-
| {{favilink|phase cannon}} (projectiles)
|-
| {{favilink|phase harmonic modulator}}
|-
|-
| [[Phase-harmonic]]
| [[Phase-harmonic]]
|-
|-
| {{favilink|phase harmonic modulator}}
| Scintillating glass walls in the {{favilink|Tomb of the Eaters}}
|}
|}
671

edits