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Glass zebra (talk | contribs) (Clarified that it works in a different way when worn or not worn) |
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The {{name}} is a bracelet that projects a [[normality]] field in the vicinity of the object when dropped, suppressing reality-distorting effects such as [[teleportation]], [[time dilation]], and {{favilink id|Space-Time Vortex|plural}}. While | The {{name}} is a bracelet that projects a [[normality]] field in the vicinity of the object when dropped, suppressing reality-distorting effects such as [[teleportation]], [[time dilation]], and {{favilink id|Space-Time Vortex|plural}}. While equipped, it will instead only affect the wearer. It has a chance to be carried by knights of the [[Putus Templar]]. | ||
The base strength of the normality field is 100: this is enough to render things affected {{qud text|astrally tethered}}, completely preventing use of reality-distorting effects. However, the strength of this field is reduced by each point of [[Glimmer]] the wearer has, and further reduced proportionally to the HP percentage of the user. | The base strength of the normality field is 100: this is enough to render things affected {{qud text|astrally tethered}}, completely preventing use of reality-distorting effects. However, the strength of this field is reduced by each point of [[Glimmer]] the wearer has, and further reduced proportionally to the HP percentage of the user. | ||
{{Arm Equipment Navbox}} | {{Arm Equipment Navbox}} |
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