Optical technoscanner: Difference between revisions

Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|optical technoscanner}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}optical technoscanner{{)}}}}}}
| image = optical technoscanner.png
| image = optical technoscanner.png
| weight = 0
| weight = 0
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| inheritingfrom = BaseCybernetics2Equipment_1point
| inheritingfrom = BaseCybernetics2Equipment_1point
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
{{Qud shader|rules|{{(}}You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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