Penetration (PV): Difference between revisions

5 bytes added ,  03:51, 8 August 2022
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(Adding a one-sentence summary of the most important implications of AV and PV.)
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A '''penetration''' is a single application of a weapon's damage dice against the target. One attack might result in multiple penetrations, multiplying the weapon's damage dice accordingly. In game, penetrations are noted in the message log as a parenthetical multiplier after the damage, such as {{qud text|&W(x2)}} or {{qud text|&M(x5)}}.
A '''penetration''' is a single application of a weapon's damage dice against the target. One attack might result in multiple penetrations, multiplying the weapon's damage dice accordingly. In game, penetrations are noted in the message log as a parenthetical multiplier after the damage, such as {{qud text|&W(x2)}} or {{qud text|&M(x5)}}.


While the full calculations behind penetration are complex, a key takeaway is that every two points of the attacker's PV will, on average, increase the attack's damage multiplier by one, while every two points of the defender's AV reduce it by one.
While the full calculations behind penetration are complex, a key takeaway is that every two points of the attacker's PV will, on average, increase the attack's damage multiplier by one, while every two points of the defender's AV will reduce it by one.


== Background ==
== Background ==
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