Penetration (PV): Difference between revisions

m
short bows don't do str
No edit summary
m (short bows don't do str)
 
(5 intermediate revisions by 3 users not shown)
Line 53: Line 53:
|[[File:Bow_PV_example.png]]
|[[File:Bow_PV_example.png]]
|
|
* '''X''' is the base PV of a bow. This can be modified by the ammo loaded in the bow. In the case of the '''compound bow''' and the '''turbow''', it can also be modified by the wielder's strength. Whether or not these modifications are shown in game currently seems to be somewhat inconsistent.
* '''X''' is the base PV of a bow. This can be modified by the ammo loaded in the bow. In the case of {{F|compound bow|plural}} and {{F|turbow|plural}}, it can also be modified by the wielder's strength. As of {{Patch|2.0.204.101}}, the display PV for these bows appears to not be accurate.
|-
|-
! Thrown
! Thrown
Line 85: Line 85:
==Ranged Weapon PV Calculation (Bows)==
==Ranged Weapon PV Calculation (Bows)==
A bow's base PV is determined by the PV of the arrow loaded into the bow. The {{favilink|compound bow}} also has the effect of adding the wielder's [[strength]] modifier to the penetration value. The {{Favilink|turbow}} adds +4 PV to the shot and then adds the wielder's strength modifier to the penetration value.
A bow's base PV is determined by the PV of the arrow loaded into the bow. The {{favilink|compound bow}} also has the effect of adding the wielder's [[strength]] modifier to the penetration value. The {{Favilink|turbow}} adds +4 PV to the shot and then adds the wielder's strength modifier to the penetration value.
Whether or not these PV modifications are shown in game currently seems to be somewhat inconsistent. For example, the {{favilink|short bow}} always show {{PV}}4, but the compound bow's PV will update accurately based on the ammo loaded into it and the wielder's strength.


==Thrown Weapon PV Calculation==
==Thrown Weapon PV Calculation==
Line 98: Line 96:


==Penetration Formula==
==Penetration Formula==
{{Qud text|&GStep 1}} - Roll the attacker's PV value against the defender's AV value 3 times (let's call this a '''''triplet''''').
{{Qud text|&GStep 1}} - Roll the attacker's PV against the defender's AV value 3 times (let's call this a '''''triplet''''').
: {{Qud text|&GStep 1a}} - Each individual roll within the triplet works as follows (let's call each roll a '''''singlet'''''):
: {{Qud text|&GStep 1a}} - Each individual roll within the triplet works as follows (let's call each roll a '''''singlet'''''):
::{{Qud text|&amp;GStep 1a.i}} - Roll <code>1d10-2</code>. Each time that the maximum result of <code>8</code> is rolled, perform the <code>1d10-2</code> roll again and continue adding the results together.
::{{Qud text|&amp;GStep 1a.i}} - Roll <code>1d10-2</code>. Each time that the maximum result of <code>8</code> is rolled, perform the <code>1d10-2</code> roll again and continue adding the results together.
:: {{Qud text|&amp;GStep 1a.ii}} - Add the attacker's PV value to the total roll calculated in {{Qud text|&amp;gStep 1a.i|unbolded}}.
:: {{Qud text|&amp;GStep 1a.ii}} - Calculate the '''maximum possible PV''' (what the attacker's PV would be without a Strength bonus cap on their weapon) for the weapon. Then, reduce it to the internal PV of the weapon (what is displayed minus 4) if it is greater. Add this value to the roll calculated in {{Qud text|&amp;gStep 1a.i|unbolded}}.
:: {{Qud text|&amp;GStep 1a.iii}} - Note whether the total PV roll from {{Qud text|&amp;gStep 1a.ii|unbolded}} is greater than the target's AV.
:: {{Qud text|&amp;GStep 1a.iii}} - Note whether the total result from {{Qud text|&amp;gStep 1a.ii|unbolded}} is greater than the target's AV.
:{{Qud text|&amp;GStep 1b}} - If at least one '''''singlet''''' roll was greater than the target's AV, the attack penetrates one time (or one ''more'' time if this is a subsequent triplet). If all three '''''singlet''''' rolls were greater than the target's AV, reduce the PV value by 2, return to {{Qud text|&amp;gStep 1|unbolded}}, and perform another '''''triplet''''' of rolls to determine if the attack penetrates an additional time. ''(Continue this loop, reducing PV by 2 each time, until at least one '''''singlet''''' fails to roll higher than the target's AV.)''
:{{Qud text|&amp;GStep 1b}} - If at least one '''''singlet''''' roll was greater than the target's AV, the attack penetrates one time (or one ''more'' time if this is a subsequent triplet). If all three '''''singlet''''' rolls were greater than the target's AV, reduce the '''maximum possible PV''' by 2, return to {{Qud text|&amp;gStep 1|unbolded}}, and perform another '''''triplet''''' of rolls to determine if the attack penetrates an additional time. ''(Continue this loop, reducing '''maximum possible PV''' by 2 each time, until at least one '''''singlet''''' fails to roll higher than the target's AV.)''


In summary, the attack penetrates and deals damage equal to its damage dice once for each '''''triplet''''' of rolls where at least one '''''singlet''''' was higher than the target's AV. <ref><code>XRL.Rules.Stat.RollDamagePenetrations()</code></ref>
In summary, the attack penetrates and deals damage equal to its damage dice once for each '''''triplet''''' of rolls where at least one '''''singlet''''' was higher than the target's AV. <ref><code>XRL.Rules.Stat.RollDamagePenetrations()</code></ref>
Line 111: Line 109:
==Penetration vs. AV Chart==
==Penetration vs. AV Chart==
The following chart shows the chances to penetrate against a creature depending on the relative value of attacker's PV versus the target's AV. Keep in mind that this chart corresponds to the internal PV value of a weapon. For example, the internal PV of a '''{{PV}}7''' weapon is '''3''', so a '''{{PV}}7''' weapon versus a creature with '''{{AV}}2''' would correspond to the '''+1 PV''' column of this chart. Similarly, the internal PV of a '''{{PV}}4''' weapon is '''0''', so a '''{{PV}}4''' weapon versus a creature with '''{{AV}}4''' would correspond to the '''-4 PV''' column of this chart.
The following chart shows the chances to penetrate against a creature depending on the relative value of attacker's PV versus the target's AV. Keep in mind that this chart corresponds to the internal PV value of a weapon. For example, the internal PV of a '''{{PV}}7''' weapon is '''3''', so a '''{{PV}}7''' weapon versus a creature with '''{{AV}}2''' would correspond to the '''+1 PV''' column of this chart. Similarly, the internal PV of a '''{{PV}}4''' weapon is '''0''', so a '''{{PV}}4''' weapon versus a creature with '''{{AV}}4''' would correspond to the '''-4 PV''' column of this chart.
In other words, when using this chart, assume the weapon has 4 less penetration than shown in the game UI.


Once your PV equals or exceeds the target's AV, each +2 extra PV will ensure one additional penetration against the target.
Once your PV equals or exceeds the target's AV, each +2 extra PV will ensure one additional penetration against the target.
321

edits