Power: Difference between revisions

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{{As Of Patch|2.0.202.104}}{{tocright}}
{{As Of Patch|2.0.202.104}}{{tocright}}
Many artifacts, weapons, computerized equipment, and other machinery in {{gamename}} require power. Units of power are typically referred to as charge, regardless of the type of power source involved. For example, an item might require 50 charge to be activated, which could be provided by an electric [[energy cell]], a hydraulic power system, or another type of power system entirely. This type of "charge" should not be confused with [[Charge]], the skill.
Many artifacts, weapons, computerized equipment, and other machinery in {{gamename}} require power in order to function. Units of power are typically referred to as charge, regardless of the type of power source involved. For example, an item might require 50 charge to be activated, which could be provided by an electric [[energy cell]], a hydraulic power system, or another type of power system entirely. This type of "charge" should not be confused with [[Charge]], the skill.


== Types of Power ==
= Types of Power =
Electrical power is the most common type of power found in {{gamename}}, but many other forms of power are also found throughout the world.
Electrical power is the most common type of power found in {{gamename}}, but many other forms of power are also found throughout the world.


In some cases non-electrical sources are used to power objects directly, while in other cases that alternate power source is first converted into electrical power through energy cells or other mediums. The '''Power Usage Examples''' table in the section below gives a rough outline of some of the types of power that are used throughout the gameworld. Conversion between types of power and the borders between those categories are inherently fuzzy, so that table should be taken as a general guide rather than an irrefutable authority on the matter.
In some cases non-electrical sources are used to power objects directly, while in other cases that alternate power source is first converted into electrical power through energy cells or other mediums. The '''Power Usage Examples''' table gives a rough outline of some of the types of power that are used throughout the gameworld.


===Electrical===
==Electrical==
The most common way to deliver charge to an item is with an [[:Category:Energy Cells|energy cell]]. For example, the {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an [[:Category:Energy Cells|energy cell]] to function.
The most common way to deliver charge to an item is with an [[:Category:Energy Cells|energy cell]]. The {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an energy cell to function.


Electrical power users and storage are always [[Properties#EMP Sensitive|EMP Sensitive]], unless [[Electromagnetically-shielded|electromagnetically shielded]].
Electrically-powered objects are always [[Properties#EMP Sensitive|EMP Sensitive]], unless [[Electromagnetically-shielded|electromagnetically shielded]].


Electrical power can sometimes be found being transmitted by electrical power grids such as those found in [[Grit Gate]], [[Tomb of the Eaters|the Tomb of the Eaters]], [[Ezra]], or [[Yd Freehold]].
Electrical power can be found being transmitted by electrical power grids such as those found in {{favilink|Grit Gate}}, {{favilink|Ezra}}, or The {{favilink|Yd Freehold}}.


===Liquid-Fueled===
==Liquid-Fueled==
Some items are powered by liquid as fuel. The exact method of charge production may vary - for example a {{favilink|combustion cell}} creates power through combustion, but a {{favilink|blood-gradient hand vacuum}} produces power through more mysterious biochemical means. For these type of items, one dram of liquid corresponds to a certain amount of charge that can be provided to the object. [[:Category:Liquid Fueled Energy Cells|Liquid-fueled energy cells]] are also considered electrical power because the liquid is used for the purpose of electricity generation.
Some items are powered by liquid as fuel. The exact method of charge production may vary - for example a {{favilink|combustion cell}} creates power through combustion, but a {{favilink|blood-gradient hand vacuum}} produces power through more mysterious biochemical means. For these type of items, one dram of liquid corresponds to a certain amount of charge that can be provided to the object. [[:Category:Liquid Fueled Energy Cells|Liquid-fueled energy cells]] are also considered electrical power because the liquid is used for the purpose of electricity generation.


===Kinetic / Clockwork===
==Kinetic / Clockwork==
Certain objects rely on bodily movement to generate charge. For example, the {{favilink|fidget cell}} is charged by being worn on the body for a period of time, and the {{favilink|carcass kneader}} uses a hand crank to be charged. The player may choose to wind up the carcass kneader by interacting with it.
Certain objects rely on bodily movement to generate charge. For example, the {{favilink|fidget cell}} is charged by being worn on the body for a period of time, and the {{favilink|carcass kneader}} uses a hand crank to be charged. The player may choose to wind up the carcass kneader by interacting with it.


=== Broadcast ===
== Broadcast ==
{{main|broadcast power}}
{{main|broadcast power}}
Broadcast power is available on or near the surface, from satellites (this sometimes being interrupted by atmospheric and orbital phenomena), and from the broadcast power station inside [[Grit Gate]]. [[Radio-powered]] energy cells and a variety of other objects can receive broadcast power.
Broadcast power is available on or near the surface, from satellites (this sometimes being interrupted by atmospheric and orbital phenomena), and from the broadcast power station inside [[Grit Gate]]. [[Radio-powered]] energy cells and a variety of other objects can receive broadcast power.


=== Hydraulic ===
== Hydraulic ==
{{main|hydraulic power}}
{{main|hydraulic power}}
Power is sometimes found being carried by hydraulic transmission systems. [[Grit Gate]] has one of these, in addition to its electrical power grid.
Power is sometimes found being carried by hydraulic transmission systems. [[Grit Gate]] has one of these, in addition to its electrical power grid.


=== Mechanical ===
== Mechanical ==
{{main|mechanical power}}
{{main|mechanical power}}
Mechanical power transmission is also possible. The water wheel and mill in [[Joppa]] is an example of this.
Mechanical power transmission is also possible. The water wheel and mill in [[Joppa]] is an example of this.


===Zero Point Energy Collector===
==Zero Point Energy Collector==
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Grav chair" page)
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How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the item to stop charging.
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the item to stop charging.


== Power Usage Examples ==
= Power Usage Examples =
{| class="wikitable"
{| class="wikitable"
! Power Type
! Power Type
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|}


==Charge Estimates==
=Charge Estimates=
Unless the player character has a {{favilink|telemetric visor}} or the {{favilink|optical technoscanner}}, all types of power storage include descriptions stating its vague percentage of charge available. They are separated into 6 sections.
Unless the player character has a {{favilink|telemetric visor}} or the {{favilink|optical technoscanner}}, all types of power storage include descriptions stating its vague percentage of charge available. They are separated into 6 sections.


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Note that the fullest value shows up with charge levels as low as 76%. Technoscanning is the only way to see if the cell is completely charged. When seeing the exact percentage, 100% will only display when the cell is truly at max charge.
Note that the fullest value shows up with charge levels as low as 76%. Technoscanning is the only way to see if the cell is completely charged. When seeing the exact percentage, 100% will only display when the cell is truly at max charge.


==References==
=References=
Unless stated, information comes from <code>XRL.World.Capabilities.EnergyStorage</code>
Unless stated, information comes from <code>XRL.World.Capabilities.EnergyStorage</code>
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Mechanics Navbox}}
{{Mechanics Navbox}}
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