Power: Difference between revisions

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In some cases non-electrical sources are used to power objects directly, while in other cases that alternate power source is first converted into electrical power through energy cells or other mediums. The '''Power Usage Examples''' table gives a rough outline of some of the types of power that are used throughout the gameworld.
In some cases non-electrical sources are used to power objects directly, while in other cases that alternate power source is first converted into electrical power through energy cells or other mediums. The '''Power Usage Examples''' table gives a rough outline of some of the types of power that are used throughout the gameworld.


==Electrical==
==Electric==
The most common way to deliver charge to an item is with an [[:Category:Energy Cells|energy cell]]. The {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an energy cell to function.
The most common way to deliver charge to an item is with an [[:Category:Energy Cells|energy cell]]. The {{favilink|laser pistol}}, {{favilink|hologram bracelet}}, and {{favilink|powered exoskeleton}} are all examples of items that require an energy cell to function.


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Electrical power can be found being transmitted by electrical power grids such as those found in {{favilink|Grit Gate}}, {{favilink|Ezra}}, or The {{favilink|Yd Freehold}}.
Electrical power can be found being transmitted by electrical power grids such as those found in {{favilink|Grit Gate}}, {{favilink|Ezra}}, or The {{favilink|Yd Freehold}}.
== Hydraulic ==
{{main|hydraulic power}}
Power is sometimes found being carried by hydraulic transmission systems. [[Grit Gate]] has one of these, in addition to its electrical power grid.


==Liquid-Fueled==
==Liquid-Fueled==
Some items are powered by liquid as fuel. The exact method of charge production may vary - for example, a {{favilink|combustion cell|plural}} generates power through combustion, but a {{favilink|blood-gradient hand vacuum}} produces power through more mysterious biochemical means. For these type of items, one dram of liquid corresponds to a certain amount of charge that can be provided to the object. [[:Category:Liquid Fueled Energy Cells|Liquid-fueled energy cells]] are also considered electrical power because the liquid is used for the purpose of electricity generation.
Some items are powered by liquid as fuel. The exact method of charge production may vary - for example, a {{favilink|combustion cell|plural}} generates power through combustion, but a {{favilink|blood-gradient hand vacuum}} produces power through more mysterious biochemical means. For these type of items, one dram of liquid corresponds to a certain amount of charge that can be provided to the object. [[:Category:Liquid Fueled Energy Cells|Liquid-fueled energy cells]] are also considered electrical power because the liquid is used for the purpose of electricity generation.
== Mechanical ==
{{main|mechanical power}}
Mechanical transmission systems will use water or wind to power machinery. The {{favilink|wooden water wheel}} and {{favilink|millstone}} in {{favilink|Joppa}} is an example of this.


==Kinetic / Clockwork==
==Kinetic / Clockwork==
Certain objects rely on bodily movement to generate charge. For example, the {{favilink|fidget cell}} is charged by being worn on the body for a period of time, and the {{favilink|carcass kneader}} uses a hand crank to be charged. The player may choose to wind up the carcass kneader by interacting with it.
Certain objects rely on bodily movement to generate charge. For example, the {{favilink|fidget cell}} is charged by being worn on the body for a period of time, and the {{favilink|carcass kneader}} uses a hand crank to be charged. The player may choose to wind up the carcass kneader by interacting with it.
== Solar ==
{{main|solar power}}
When something is solar-powered, it will only recharge during the day while on the surface.


== Broadcast ==
== Broadcast ==
{{main|broadcast power}}
{{main|broadcast power}}
Broadcast power is available on or near the surface, from satellites (this sometimes being interrupted by atmospheric and orbital phenomena), and from the broadcast power station inside [[Grit Gate]]. [[Radio-powered]] energy cells and a variety of other objects can receive broadcast power.
Broadcast power is available on or near the surface, from satellites (this sometimes being interrupted by atmospheric and orbital phenomena), and from the broadcast power station inside [[Grit Gate]]. [[Radio-powered]] energy cells and a variety of other objects can receive broadcast power.
== Hydraulic ==
{{main|hydraulic power}}
Power is sometimes found being carried by hydraulic transmission systems. [[Grit Gate]] has one of these, in addition to its electrical power grid.
== Mechanical ==
{{main|mechanical power}}
Mechanical power transmission is also possible. The water wheel and mill in [[Joppa]] is an example of this.


==Zero Point Energy Collector==
==Zero Point Energy Collector==
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Grav chair" page)
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Grav chair" page)
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The Zero Point Energy Collector (ZPEC) is a reality distorting, infinite electrical power source that charges depending on the current world that the object resides in. As long as the item is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate a constant amount of charge each turn, which varies depending on the object. Currently, only the {{favilink|ceremonial vibrokhopesh}} and the {{favilink|grav chair}} use the ZPEC.
The Zero Point Energy Collector (ZPEC) is a reality distorting, infinite electrical power source that charges depending on the current world that the object resides in. As long as the item is in "JoppaWorld", which is the starting world that the player starts in, the ZPEC will generate a constant amount of charge each turn, which varies depending on the object. Currently, only the {{favilink|ceremonial vibrokhopesh}} and the {{favilink|grav chair}} use the ZPEC.


How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the item to stop charging.
How the ZPEC exactly works is unknown, but as the process is reality distorting it cannot work under the effects of [[normality]]. This means that being in a normality field or {{favilink|normality gas}} will cause the item to stop charging.


= Power Usage Examples =
= Power Usage Examples =
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