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| footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}} | | footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}} | ||
}} | }} | ||
{{Qud text|&c∙}} Charge-based melee fighter | |||
{{Qud text|&c∙}} Ability to freeze enemies | |||
{{Qud text|&c∙}} Highly maneuverable | |||
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build | |||
== Acronaut == | == Acronaut == | ||
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3-4 {{favilink|witchwood bark|plural}} | 3-4 {{favilink|witchwood bark|plural}} | ||
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | | footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}} | ||
}} | |||
== Apostle == | |||
{{Subtype infocard | |||
| name = Star-Eye Esper | |||
| image = subtype apostle.png | |||
| strength = 15 | |||
| agility = 16 | |||
| toughness = 18 | |||
| intelligence = 17 | |||
| willpower = 18 | |||
| ego = 21 | |||
| skills = Customs and Folklore</br> | |||
Intimidate</br> | |||
Proselytize | |||
| equipped = 1 {{favilink|staff}}</br> | |||
1 {{favilink|witchwood wreath}}</br> | |||
1 {{favilink|cloth robe}}</br> | |||
1 {{favilink|leather moccasins}} | |||
| inventory = 9-15 {{favilink|torch|plural}}</br> | |||
2 {{favilink|waterskin|empty waterskins}}</br> | |||
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br> | |||
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br> | |||
1-2 {{favilink|goat jerky|plural}}</br> | |||
3-4 {{favilink|witchwood bark|plural}} | |||
| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}} | |||
}} | }} |
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