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===Metal=== | ===Metal=== | ||
Metal items can [[rusted | rust]] and be pulled by {{Favilink | pulsed field magnet | plural}}. | Metal items can [[rusted | rust]] and be pulled by {{Favilink | pulsed field magnet | plural}}. | ||
For modding purposes, this property corresponds to the <code>Metal</code> object part. | |||
===Organic=== | ===Organic=== | ||
{{Missing info | Describe the consequences of this property.}} | |||
For modding purposes, this property corresponds to having a non-zero <code>Inorganic</code> integer property. | |||
===Cannot be removed once equipped=== | ===Cannot be removed once equipped=== | ||
Items with this property can't be unequipped normally by the player, but can be unequipped under other circumstances by the game, such as when they're destroyed. | Items with this property can't be unequipped normally by the player, but can be unequipped under other circumstances by the game, such as when they're destroyed. | ||
For modding purposes, this property corresponds to the <code>Cursed</code> object part. | |||
===EMP Sensitive=== | ===EMP Sensitive=== | ||
This item will deactivate if hit by an EMP blast, usually from [[Electromagnetic Impulse]] or an EMP grenade. | This item will deactivate if hit by an EMP blast, usually from [[Electromagnetic Impulse]] or an EMP grenade. | ||
For modding purposes, this property corresponds to having an <code>isEMPSensitive</code> attribute of <code>true</code> on the appropriate object part. (There are several such parts; refer to <code>ObjectBlueprints.xml</code> for examples.) | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |