Properties: Difference between revisions

505 bytes added ,  06:14, 14 May 2022
→‎Organic: list a few interactions
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==Organic==
==Organic==
{{Missing info | Describe the consequences of this property.}}


For modding purposes, this property corresponds to having a zero <code>Inorganic</code> integer property.
A thing that is organic<ref>For modding purposes, “organic” means having an <code>Inorganic</code> integer property set to 0, rather than 1.</ref>:
 
* cannot safely contain {{Favilink | acid}}{{Code Reference | namespace = XRL.Liquids | class = LiquidAcid | method = SafeContainer}}
* can be healed by {{Favilink | convalessence}}{{Code Reference | namespace = XRL.Liquids | class = LiquidConvalessence | method = GetHealingLocationValue}}
* turns to {{Favilink | ashes}} when destroyed by fire or light damage{{Code Reference | class = BurnToAshesIfOrganic}}
* is vulnerable to a {{Favilink | thirst thistle}}'s thirsting effect{{Code Reference | class = ThirstOnHit}}


==Cannot be removed once equipped==
==Cannot be removed once equipped==