Quills: Difference between revisions

Did you know Quills is actually *really* good at enemies that Engulf you? I didn't until now!
(Did you know Quills is actually *really* good at enemies that Engulf you? I didn't until now!)
 
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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| exclusions = Carapace
| exclusions = Carapace
| id = Quills
| id = Quills
| code = bs
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = Hundreds of needle-pointed quills cover your body.
| desc = Hundreds of needle-pointed quills cover your body.


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}}Quills is a physical mutation that grants the {{favilink page|Data:Quills}} natural equipment, providing the player with natural body armor, melee [[damage reflection]], and the ability to discharge their quills to deal damage around themselves.  
}}Quills is a physical mutation that grants the {{favilink page|Data:Quills}} natural equipment, providing the player with natural body armor, melee [[damage reflection]], and the ability to discharge their quills to deal damage around themselves.  


The Quills mutation grants the player a certain amount of quills to spend on various actions; at mutation level 1, the max number of quills is equal to 300, and each mutation level after this will increase the maximum by a random amount between 80-120 quills. Lost quills will regenerate at a rate as determined by mutation level and the player's [[Willpower]].
The Quills mutation grants the player a certain amount of quills to spend on various actions; at mutation level 1, the max number of quills is equal to 300, and each mutation level after this will increase the maximum by a random amount between 80-120 quills. Lost quills will regenerate at a rate as determined by mutation level and the player's [[Willpower]]. 5% of the time you are hit, you will break between 1-4 quills.


The players current number of quills determines the {{AV}}[[AV]] bonus granted by the mutation. If the current number of quills is at or exceeds 50% of the players maximum quills, the AV bonus will be a value determined by mutation level. If the player's number of quills is below 50%, this {{AV}}AV bonus will be halved.  
The players current number of quills determines the {{AV}}[[AV]] bonus granted by the mutation. If the current number of quills is at or exceeds 50% of the players maximum quills, the AV bonus will be a value determined by mutation level. If the player's number of quills is below 50%, this {{AV}}AV bonus will be halved.  


Additionally, Quills grants the "Quill Fling" activated ability, which when used, will discharge approximately 10% of the player's current number of quills to every adjacent tile, dealing damage to any creatures within. The number of flung quills will be spread out evenly across all 8 tiles. Each individual quill does {{Heart}}{{dice tooltip|1d3}} damage and has a {{PV}}[[PV]] value determined by mutation level. As Quill Fling uses 10% of the user's ''current'' quills, using Quill Fling repeatedly will use less and less quills each time, dealing less and less damage. The player cannot use Quill Fling if they do not have at least 80 quills.  
Additionally, Quills grants the "Quill Fling" activated ability, which when used, will discharge approximately 10% of the player's current number of quills to every adjacent tile, dealing damage to any creatures within. The number of flung quills will be spread out evenly across all 8 tiles. Each individual quill does {{Heart}}{{dice tooltip|1d3}} damage and has a {{PV}}[[PV]] value determined by mutation level. As Quill Fling uses 10% of the user's ''current'' quills, using Quill Fling repeatedly will use less and less quills each time, dealing less and less damage. The player cannot use Quill Fling if they do not have at least 80 quills.


Finally, creatures that attack a player with Quills in [[unarmed]] combat will have roughly 3% of the damage they deal reflected back at them, breaking approximately 1% of the player's current quills in the process.
When using Quill Fling while [[engulfing|engulfed]] by an enemy, such as a [[Gelatinous Wedge]] or [[Tongue tyrant]], all of the discharged quills will instead be discharged into that enemy, up to 8 times. This makes Quill Fling a very effective offense against late-game threats like [[Gelatinous antiprism|Gelatinous antiprisms]].
 
Finally, creatures that attack a player with Quills in [[unarmed]] combat will break approximately 1% of the player's current quills, while taking roughly 3% of the damage dealt reflected back at them per quill broken. This results in stronger damage reflection at higher mutation levels.


Players and creatures who have the Quills mutation will be immune to the effects of other's quills; this includes Quill Fling and Quills' damage reflection.  
Players and creatures who have the Quills mutation will be immune to the effects of other's quills; this includes Quill Fling and Quills' damage reflection.  
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|11
|11
|1100 - 1500
|1100 - 1500
|{{PV}}6
|{{PV}}5
|2.75
|2.75
|{{AV}}5
|{{AV}}5
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|12
|12
|1180 - 1620
|1180 - 1620
|{{PV}}6
|{{PV}}5
|3
|3
|{{AV}}6
|{{AV}}6
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* Hits [[flying]] creatures
* Hits [[flying]] creatures
* Useful for cooking builds if using the "Whenever you reflect damage..." [[Cooking effects|cooking trigger condition]]. It can replace or be used in conjuction with [[Reflection|other reflective gear]]
* Useful for cooking builds if using the "Whenever you reflect damage..." [[Cooking effects|cooking trigger condition]]. It can replace or be used in conjuction with [[Reflection|other reflective gear]]
* Instantly kills most engulfing enemies
=== Disadvantages ===
=== Disadvantages ===
* High cost at character generation
* High cost at character generation
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