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Syntaxaire (talk | contribs) (created table) |
m (bep sells the yd freehold recoiler) |
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| image = recoiler.png | | image = recoiler.png | ||
| weight = 1 | | weight = 1 | ||
| chargeused = 2500 | | chargeused = 2500 | ||
| chargefunction = Teleportation | | chargefunction = Teleportation | ||
| id = Blank Recoiler | | id = Blank Recoiler | ||
| colorstr = &y | | colorstr = &y | ||
| renderstr = ♦ | | renderstr = ♦ | ||
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| categories = Recoilers | | categories = Recoilers | ||
}} | }} | ||
'''Recoilers''' teleport players to a specific location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles that have a path to the player. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by a fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. Note that if there is not enough energy in the energy cell, the recoiler will drain all of the cell's remaining energy but fail to activate. | |||
Surrounding oneself with a {{favilink|Force Bubble}} or similar can allow the use of a recoiler even if hostile enemies are nearby, as long as those enemies have no clear path to the player. | |||
Note that for [[jacked]] recoilers to draw on charge provided by a {{favilink|biodynamic power plant}} or {{favilink|Electrical Generation}}, the recoiler must be equipped in a hand (as indicated by the rules text of [[Jacked]]). | |||
Some recoilers are predefined for certain places in the game. | Some recoilers are predefined for certain places in the game. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! | ! Item | ||
! Destination | ! Destination | ||
! Details | ! Details | ||
|- | |- | ||
| Joppa recoiler | | {{favilink|Joppa recoiler}} | ||
| {{favilink|Joppa}} | | {{favilink|Joppa}} | ||
| This is rewarded by | | This is rewarded by {{favilink|Argyve}} for completing the quest [[Weirdwire Conduit.. Eureka!]] They can still be found even if the player has not started in Joppa. | ||
|- | |- | ||
| Grit Gate recoiler | | {{favilink|Grit Gate recoiler}} | ||
| {{favilink|Grit Gate}} | | {{favilink|Grit Gate}} | ||
| These can be purchased unidentified from {{favilink|Mafeo}}. | | These can usually be purchased unidentified from {{favilink|Mafeo}}. | ||
They teleport the player to the Grit Gate compound, underground. | They teleport the player to the Grit Gate compound, underground. | ||
|- | |- | ||
| Golgotha recoiler | | {{favilink|Golgotha recoiler}} | ||
| {{favilink|Golgotha}} | | {{favilink|Golgotha}} | ||
| | | | ||
|- | |- | ||
| Kyakukya recoiler | | {{favilink|Kyakukya recoiler}} | ||
| {{favilink|Kyakukya}} | | {{favilink|Kyakukya}} | ||
| | | These can usually be purchased unidentified from {{favilink|Yurl}}. | ||
| | |||
|- | |- | ||
| Six Day Stilt recoiler | | {{favilink|Six Day Stilt recoiler}} | ||
| {{favilink|Six Day Stilt}} | | {{favilink|Six Day Stilt}} | ||
| | | | ||
|- | |- | ||
| Bethesda Susa recoiler | | {{favilink|Bethesda Susa recoiler}} | ||
| {{favilink|Bethesda Susa}} | | {{favilink|Bethesda Susa}} | ||
| | | | ||
|- | |- | ||
| Ezra recoiler | | {{favilink|Ezra recoiler}} | ||
| {{favilink|Ezra}} | | {{favilink|Ezra}} | ||
| | | These can usually be purchased unidentified from {{favilink|Yla Haj}}. | ||
| | |- | ||
| | | {{favilink|Yd Freehold recoiler}} | ||
| | | {{favilink|Yd Freehold}} | ||
| These can usually be purchased unidentified from {{favilink|Bep}}. | |||
|- | |||
| <starting village> recoiler | |||
| The starting village, if you did not start in {{favilink|Joppa}} | |||
| This is rewarded by one of the village quest givers. | |||
|- | |- | ||
| random-point recoiler | | {{favilink|random-point recoiler}} | ||
| A | | A fixed ruin, chosen randomly when the item spawns | ||
| | | | ||
|- | |- | ||
| programmable recoiler | | {{favilink|programmable recoiler}} | ||
| A location set by the player | | A location set by the player | ||
| These can only be programmed once. | | These can only be programmed once. | ||
They take four times as much energy | They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by {{favilink|chem cell|plural}} or better. | ||
These are uncommon loot. | These are uncommon loot. | ||
|- | |- | ||
| reprogrammable recoiler | | {{favilink|reprogrammable recoiler}} | ||
| A location set by the player | | A location set by the player | ||
| These can be programmed any number of times. | | These can be programmed any number of times. | ||
They take twelve times as much energy | They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier [[energy cell]]s. | ||
These are rare loot. | These are rare loot. | ||
|} | |} |
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