Recoiler: Difference between revisions

284 bytes added ,  18:31, 19 July 2020
fix notes about energy usage
(yla haj)
(fix notes about energy usage)
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'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles.
'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles.


Some recoilers are predefined for certain places in the game.
Some recoilers are predefined for certain places in the game. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}.


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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| These can only be programmed once.
| These can only be programmed once.


They take four times as much energy to activate (10000) as a regular recoiler. Because of this, they can only be powered by {{favilink|chem cell|plural}} or better.
They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by {{favilink|chem cell|plural}} or better.


These are uncommon loot.
These are uncommon loot.
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| These can be programmed any number of times.
| These can be programmed any number of times.


They take twelve times as much energy to activate (30000) as a regular recoiler. Because of this, they can only be powered from high-tier [[energy cell]]s.
They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier [[energy cell]]s.


These are rare loot.
These are rare loot.
|}
|}