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Syntaxaire (talk | contribs) (yla haj) |
Syntaxaire (talk | contribs) (fix notes about energy usage) |
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'''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles. | '''Recoilers''' teleport players to another location in the world when used. In order to be used, they need a power cell installed. A player can only activate a recoiler if there are no hostiles within a radius of 7 tiles. | ||
Some recoilers are predefined for certain places in the game. | Some recoilers are predefined for certain places in the game. Recoilers generally take 2500 charge units of energy to activate, meaning they can be activated while powered by fully charged {{favilink|solar cell|plural}} or {{favilink|fidget cell|plural}}. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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| These can only be programmed once. | | These can only be programmed once. | ||
They take four times as much energy | They take four times as much energy (10000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered by {{favilink|chem cell|plural}} or better. | ||
These are uncommon loot. | These are uncommon loot. | ||
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| These can be programmed any number of times. | | These can be programmed any number of times. | ||
They take twelve times as much energy | They take twelve times as much energy (30000) to program a location as a regular recoiler takes to activate. Because of this, they can only be programmed while powered from high-tier [[energy cell]]s. | ||
These are rare loot. | These are rare loot. | ||
|} | |} |