Relic: Difference between revisions

275 bytes removed ,  19:21, 13 August 2020
distinguish powers from mods
(increase header levels; correct claims about relic tonics)
(distinguish powers from mods)
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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of [[Item Mods]] that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.  
Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of powers that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected powers.  


== Relic Weapons, Armor, and Shields ==
== Relic Weapons, Armor, and Shields ==
The following modifications can be generated on weapons or armor. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
The following powers can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).


Modifications marked with an <sup style="font-size:70%;color:#ffffff">M</sup> count as an item mod for tinkering purposes (items can have a maximum of 3 tinkered mods).
Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function.
 
Modifications marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Mod
! Power
! Effect
! Effect
! Applicable Items
! Applicable Items
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|-
|-
| Relic [[Freezing]]  <sup style="font-size:70%;color:#ffffff;">M</sup><sup style="font-size:70%;color:#0096ff;>E</sup>
| Relic [[Freezing]]  <sup style="font-size:70%;color:#ffffff;">M</sup><sup style="font-size:70%;color:#0096ff;>E</sup>
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> Players with the [[tinkering]] skill can also stack a regular [[freezing]] mod onto the same item.
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref>
| Weapons
| Weapons
|-
|-
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