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(Fortunately, melee relic generation has been simplified significantly. I propose removing it to make this page a bit less crowded, and move the rule above the main table.) |
(updated rifles) |
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Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a fourth-period or fifth-period sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type. | Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a fourth-period or fifth-period sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type. | ||
===Melee Relics=== | |||
Melee weapons have a 80% chance to be one-handed and a 20% chance to be two-handed, and are always generated from the base weapon with material equal to the relic's tier: | |||
{| class="wikitable" | |||
! rowspan="1" | Tier 1 | |||
|Iron | |||
|- | |||
! rowspan="1" | Tier 2 | |||
|Steel | |||
|- | |||
! rowspan="1" | Tier 3 | |||
|Carbide | |||
|- | |||
! rowspan="1" | Tier 4 | |||
|Folded Carbide | |||
|- | |||
! rowspan="1" | Tier 5 | |||
|Fullerite | |||
|- | |||
! rowspan="1" | Tier 6 | |||
|Crysteel | |||
|- | |||
! rowspan="1" | Tier 7 | |||
|Flawless Crysteel | |||
|- | |||
! rowspan="1" | Tier 8 | |||
|Zetachrome | |||
|} | |||
===Non-Melee Relics=== | |||
Other relics generate in more complex ways based on tier. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Relic Item Type | ! Relic Item Type | ||
Line 648: | Line 676: | ||
| style="border-top-width:3px;" | rifle | | style="border-top-width:3px;" | rifle | ||
| style="border-top-width:3px;" | | | style="border-top-width:3px;" | | ||
{| class="wikitable" | |||
! Tier 1 | ! colspan="2" | Tier 1 | ||
| {{favilink | | {{favilink|Musket}} | ||
|- | |||
! colspan="2" | Tier 2 | |||
| {{favilink|Issachar rifle}} | |||
|- | |||
! rowspan="2" | Tier 3 | |||
! 75% | |||
| {{favilink|Carbine}} | |||
|- | |||
! 25% | |||
| {{favilink|Sniper Rifle}} | |||
|- | |||
! rowspan="2" | Tier 4 | |||
! 80% | |||
| {{favilink|Laser Rifle}} | |||
|- | |||
! 20% | |||
| {{favilink|Flamethrower}} | |||
|- | |||
! rowspan="3" | Tier 5 | |||
! 50% | |||
| {{favilink|Eigenrifle}} | |||
|- | |||
! 32.5% | |||
| {{favilink|Chain laser}} | |||
|- | |||
! 17.5% | |||
| {{favilink|Freeze ray}} | |||
|- | |- | ||
! Tier | ! rowspan="2" | Tier 6 | ||
| {{favilink | ! 80% | ||
| {{favilink|Light rail}} | |||
|- | |- | ||
! | ! 20% | ||
| {{favilink | | {{favilink|Hypertractor}} | ||
|- | |- | ||
! Tier | ! rowspan="2" | Tier 7 | ||
| {{favilink | ! 80% | ||
| {{favilink|Spaser rifle}} | |||
|- | |- | ||
! | ! 20% | ||
| {{favilink | | {{favilink|Linear cannon}} | ||
|- | |- | ||
! Tier | ! colspan="2" | Tier 8 | ||
| {{favilink | | {{favilink|Phase cannon}} | ||
|- | |- | ||
|} | |} | ||
|- | |- |
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