Relic: Difference between revisions

1,117 bytes added ,  03:25, 12 May 2022
updated rifles
(Fortunately, melee relic generation has been simplified significantly. I propose removing it to make this page a bit less crowded, and move the rule above the main table.)
(updated rifles)
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Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a fourth-period or fifth-period sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.
Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a fourth-period or fifth-period sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.
 
===Melee Relics===
Melee weapons have a 80% chance to be one-handed and a 20% chance to be two-handed, and are always generated from the base weapon with material equal to the relic's tier:
{| class="wikitable"
  ! rowspan="1" | Tier 1
  |Iron
  |-
  ! rowspan="1" | Tier 2
  |Steel
  |-
  ! rowspan="1" | Tier 3
  |Carbide
  |-
  ! rowspan="1" | Tier 4
  |Folded Carbide
|-
  ! rowspan="1" | Tier 5
  |Fullerite
|-
  ! rowspan="1" | Tier 6
  |Crysteel
|-
  ! rowspan="1" | Tier 7
  |Flawless Crysteel
|-
  ! rowspan="1" | Tier 8
  |Zetachrome
  |}
===Non-Melee Relics===
Other relics generate in more complex ways based on tier.
{| class="wikitable"
{| class="wikitable"
! Relic Item Type
! Relic Item Type
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| style="border-top-width:3px;" | rifle
| style="border-top-width:3px;" | rifle
| style="border-top-width:3px;" |
| style="border-top-width:3px;" |
  {| class="wikitable"
{| class="wikitable"
   ! Tier 1
   ! colspan="2" | Tier 1
   | {{favilink id|Musket}}
   | {{favilink|Musket}}
  |-
  ! colspan="2" | Tier 2
  | {{favilink|Issachar rifle}}
  |-
  ! rowspan="2" | Tier 3
  ! 75%
  | {{favilink|Carbine}}
  |-
  ! 25%
  | {{favilink|Sniper Rifle}}
  |-
  ! rowspan="2" | Tier 4
  ! 80%
  | {{favilink|Laser Rifle}}
  |-
  ! 20%
  | {{favilink|Flamethrower}}
  |-
  ! rowspan="3" | Tier 5
  ! 50%
  | {{favilink|Eigenrifle}}
  |-
  ! 32.5%
  | {{favilink|Chain laser}}
  |-
  ! 17.5%
  | {{favilink|Freeze ray}}
   |-
   |-
   ! Tier 2
   ! rowspan="2" | Tier 6
   | {{favilink id|Desert Rifle}}
  ! 80%
   | {{favilink|Light rail}}
   |-
   |-
   ! Tier 3
   ! 20%
   | {{favilink id|Carbine}}
   | {{favilink|Hypertractor}}
   |-
   |-
   ! Tier 4
   ! rowspan="2" | Tier 7
   | {{favilink id|Laser Rifle}}
  ! 80%
   | {{favilink|Spaser rifle}}
   |-
   |-
   ! Tier 5
   ! 20%
   | {{favilink id|Eigenrifle}}
   | {{favilink|Linear cannon}}
   |-
   |-
   ! Tier 6
   ! colspan="2" | Tier 8
   | {{favilink id|Light Rail}}
   | {{favilink|Phase cannon}}
   |-
   |-
  ! Tier 7
  | {{favilink id|Spaser Rifle}}
   |}
   |}
|-
|-
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