Relic: Difference between revisions

765 bytes added ,  01:28, 25 October 2022
note ammo capacity increase
(note ammo capacity increase)
 
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{{tocright}}
Relics are procedurally generated items that have special significance within the [[world generation|generated history]] of {{gamename}}. Relics are most often found in [[historic site]]s or [[sultan reliquary|sultan reliquaries]], but can also be found in procedurally generated ruins or even held by random creatures. Relics can generate with unique relic powers that are not typically available on normal items or through [[tinkering]]. A typical relic may spawn with 1-4 unique relic powers.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic}} Relics cannot have additional mods added tinkering and cannot generate with normal [[item mods]].{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateBaseRelic|name=GenerateBaseRelic}}
Relics are procedurally generated items that have special significance within the [[world generation|generated history]] of {{gamename}}. Relics are most often found in [[historic site]]s or [[sultan reliquary|sultan reliquaries]], but can also be found in procedurally generated ruins or even held by random creatures. Relics can generate with unique relic powers that are not typically available on normal items or through [[tinkering]]. A typical relic may spawn with 1-4 unique relic powers.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateRelic}} Relics cannot have additional mods added tinkering and cannot generate with normal [[item mods]].{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GenerateBaseRelic|name=GenerateBaseRelic}}


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|Spray fire (shots do not go wild because of adjacent enemies)
|Spray fire (shots do not go wild because of adjacent enemies)
|-
|-
| +1 rate of fire
| +1 rate of fire (on magazine-fed weapons, also increases ammo capacity by 1 if ammo capacity would become less than rate of fire)
|-
|-
| +1 [[PV]]
| +1 [[PV]]
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   {| class="wikitable"
   {| class="wikitable"
   ! 70% chance
   ! 70% chance
   | Teaches a random [[Skills and Powers|skill or power]] when read. {{Code Reference|name=Book1|namespace=XRL.World|class=RelicGenerator|method=ApplyBasicBestowal}}{{Code Reference|name=Book2|class=TrainingBook}}
   | Teaches a random [[skill]] when read. {{Code Reference|name=Book1|namespace=XRL.World|class=RelicGenerator|method=ApplyBasicBestowal}}{{Code Reference|name=Book2|class=TrainingBook}}
   |-
   |-
   ! 30% chance
   ! 30% chance
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== Relic Tier ==
== Relic Tier ==
The four [[historic sites]] in the game contain relic items that progress from Tier 1 to Tier 4, starting with the Historic site nearest to {{favilink|Joppa}}, which will always have Tier 1 relic(s).
The eight [[historic sites]] in the game contain relic items that progress from Tier 1 to Tier 8, starting with the Historic site nearest to {{favilink|Joppa}}, which will always have Tier 1 relic(s).


The tier of relics found in the {{favilink|sultan reliquary|plural}} in the {{favilink|tomb of the eaters}} will be instead determined from the period of the sultanate during which the relic originated, with relics from older sultans being more powerful.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GetRelicTierFromPeriod}}
The tier of relics found in the {{favilink|sultan reliquary|plural}} in the {{favilink|tomb of the eaters}} will be instead determined from the period of the sultanate during which the relic originated, with relics from older sultans being more powerful.{{Code Reference|namespace=XRL.World|class=RelicGenerator|method=GetRelicTierFromPeriod}}
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{| class="wikitable"
{| class="wikitable"
! rowspan="2" | Sultan Period
! rowspan="2" | Sultan Period
! colspan="5" | Relic Tier If Relic Is Found In...
! colspan="9" | Relic Tier If Relic Is Found In...
|-
|-
! Historic Site #1
! Historic Site #1
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! Historic Site #3
! Historic Site #3
! Historic Site #4
! Historic Site #4
! Historic Site #5
! Historic Site #6
! Historic Site #7
! Historic Site #8
! Tomb Reliquary
! Tomb Reliquary
|-
|-
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| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''8'''
| '''7'''
| '''7'''
|-
|-
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| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''7'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''6'''
| '''6'''
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| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''5'''
| '''6'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
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| '''3'''
| '''3'''
| '''4'''
| '''4'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| '''3''' or '''4''' ''(random)''
| '''3''' or '''4''' ''(random)''
|-
|-
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| '''1'''
| '''1'''
| '''2'''
| '''2'''
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
| {{qud text|&KN/A}}
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The type of underlying base item for each relic can be determined from the lore associated with the sultan, if such lore exists. Notably, relics generated in [[historic site]]s do not always have a fragment of sultan lore associated with them, depending on randomization factors during [[world generation]]. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.<ref name="GenerateBaseRelic" />
The type of underlying base item for each relic can be determined from the lore associated with the sultan, if such lore exists. Notably, relics generated in [[historic site]]s do not always have a fragment of sultan lore associated with them, depending on randomization factors during [[world generation]]. These types of relics are often recognizable because they are typically named after the historic site or the floor of the historic site where they are found, rather than being named as based on a fragment of sultan lore.<ref name="GenerateBaseRelic" />


Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a fourth-period or fifth-period sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.
Historic sites can often contain relics that are not directly associated with sultan lore. Generally this is the case whenever a sultan did not lose one of their relics at a location in the historic site. These type of relics are generated with a randomized underlying item base type, since there is no driving lore to dictate their item type.
===Melee Relics===
===Melee Relics===
Melee weapons have a 80% chance to be one-handed and a 20% chance to be two-handed, and are always generated from the base weapon with material equal to the relic's tier:
Melee weapons have a 80% chance to be one-handed and a 20% chance to be two-handed, and are always generated from the base weapon with material equal to the relic's tier:
{| class="wikitable"
{| class="wikitable"
   ! rowspan="1" | Tier 1
   ! rowspan="1" | Tier 1
   |Iron
   |{{qud text|Iron}}
   |-
   |-
   ! rowspan="1" | Tier 2
   ! rowspan="1" | Tier 2
   |Steel
   |{{qud text|&YSteel}}
   |-
   |-
   ! rowspan="1" | Tier 3
   ! rowspan="1" | Tier 3
   |Carbide
   |{{qud text|&bCarbide}}
   |-
   |-
   ! rowspan="1" | Tier 4
   ! rowspan="1" | Tier 4
   |Folded Carbide
   |{{qud text|&BFolded Carbide}}
|-
|-
   ! rowspan="1" | Tier 5
   ! rowspan="1" | Tier 5
   |Fullerite
   |{{qud text|&KFullerite}}
|-
|-
   ! rowspan="1" | Tier 6
   ! rowspan="1" | Tier 6
   |Crysteel
   |{{qud shader|crysteel|Crysteel}}
|-
|-
   ! rowspan="1" | Tier 7
   ! rowspan="1" | Tier 7
   |Flawless Crysteel
   |{{qud text|&KFlawless}} {{qud shader|crysteel|Crysteel}}
|-
|-
   ! rowspan="1" | Tier 8
   ! rowspan="1" | Tier 8
   |Zetachrome
   |{{qud shader|zetachrome|Zetachrome}}
   |}
   |}
===Non-Melee Relics===
===Non-Melee Relics===
Other relics generate in more complex ways based on tier.
Other relics generate in more complex ways based on tier.
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   ! rowspan="2" | Tier 1
   ! rowspan="2" | Tier 1
   ! 50%
   ! 50%
   | Some '''{{AV}}2 {{DV}}0''' perch fish leather armor that weighs 15 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
   | '''{{AV}}2 {{DV}}0''' perch fish leather armor that weighs 15 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}2''' frock that weighs 5 pounds
   | '''{{AV}}1 {{DV}}2''' frock that weighs 5 pounds
   |-
   |-
   ! rowspan="2" | Tier 2
   ! rowspan="2" | Tier 2
   ! 50%
   ! 50%
   | Some '''{{AV}}3 {{DV}}-2''' {{qud text|ring mail}} that weighs 15 pounds <ref name="GenerateBaseRelic" />
   | '''{{AV}}3 {{DV}}-2''' {{qud text|ring mail}} that weighs 15 pounds <ref name="GenerateBaseRelic" />
   |-
   |-
   ! 50%
   ! 50%
   | Some '''{{AV}}3 {{DV}}-1''' {{qud text|chain mail}} that weighs 35 pounds
   | '''{{AV}}3 {{DV}}-1''' {{qud text|chain mail}} that weighs 35 pounds
   |-
   |-
   ! rowspan="2" | Tier 3
   ! rowspan="2" | Tier 3
   ! 50%
   ! 50%
   | Some '''{{AV}}4 {{DV}}-4''' {{qud shader|Y|steel plate mail}} that weighs 60 pounds
   | '''{{AV}}4 {{DV}}-4''' {{qud shader|Y|steel plate mail}} that weighs 60 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}3''' {{qud shader|K|elastyne}} {{qud text|skin suit}} that weighs 5 pounds
   | '''{{AV}}1 {{DV}}3''' {{qud shader|K|elastyne}} {{qud text|skin suit}} that weighs 5 pounds
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | Some '''{{AV}}5 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|plate armor}} that weighs 45 pounds
   | '''{{AV}}5 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|plate armor}} that weighs 45 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds
   | '''{{AV}}2 {{DV}}3''' {{qud text|flexivest}} that weighs 5 pounds
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | Some '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds
   | '''{{AV}}6 {{DV}}-6''' {{qud shader|K|fullerite}} {{qud text|plate mail}} that weighs 160 pounds
   |-
   |-
   ! 50%
   ! 50%
   | Some '''{{AV}}4 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|flake armor}} without resistances that weighs 90 pounds.  
   | '''{{AV}}4 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|flake armor}} without resistances that weighs 90 pounds.  
   |-
   |-
   ! rowspan="2" | Tier 6
   ! rowspan="2" | Tier 6
   ! 50%
   ! 50%
   | Some '''{{AV}}6 {{DV}}-3''', {{Color|R|+9 Heat}}/{{Color|B|+9 Cold}}/{{Color|W|+9 Elec}}/{{Color|G|+9 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud shader|K|shardmail}} that weighs 40 pounds
   | '''{{AV}}6 {{DV}}-3''', {{Color|R|+9 Heat}}/{{Color|B|+9 Cold}}/{{Color|W|+9 Elec}}/{{Color|G|+9 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud shader|K|shardmail}} that weighs 40 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}4 {{DV}}2''' {{favilink|nanoweave vest}}
   |'''{{AV}}4 {{DV}}2''' {{favilink|nanoweave vest}}
   |-
   |-
   ! colspan="2" | Tier 7
   ! colspan="2" | Tier 7
   | A suit of {{favilink|Flawless crysteel shardmail}}
   | {{favilink|Flawless crysteel shardmail}}
   |-
   |-
   ! colspan="2" | Tier 8
   ! colspan="2" | Tier 8
   | A {{favilink|Zetachrome lune}}
   | {{favilink|Zetachrome lune}}
   |}
   |}
|-
|-
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   {| class="wikitable"
   {| class="wikitable"
   ! 70%
   ! 70%
   | A high-value [[Book|markov book]] which teaches a random [[Skills and Powers|skill or power]] when read. <ref name="Book1" /><ref name="Book2" />
   | A high-value [[Book|markov book]] which teaches a random [[skill]] when read. <ref name="Book1" /><ref name="Book2" />
The book's commerce value will be equal to '''''100 * Tier + 200'''''
The book's commerce value will be equal to '''''100 * Tier + 200'''''
   |-
   |-
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   |-
   |-
   ! colspan="2" | Tier 6
   ! colspan="2" | Tier 6
   | '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud text|boots}} that weigh 20 pounds
   | '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Crysteel boots}}
   |-
   |-
   ! colspan="2" | Tier 7
   ! colspan="2" | Tier 7
   | '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Flawless crysteel boots}}
   | '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Flawless crysteel boots}}
  |-
   ! colspan="2" | Tier 8
   ! colspan="2" | Tier 8
|-
   | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{favilink|Zetachrome pumps}}
   | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{favilink|Zetachrome pumps}}
   |}
   |}
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   {| class="wikitable"
   {| class="wikitable"
   ! Tiers 1 - 2
   ! Tiers 1 - 2
   | A '''{{AV}}0 {{DV}}0''' beaded bracelet that weighs 1 pound <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |'''{{AV}}0 {{DV}}0''' beaded bracelet that weighs 1 pound <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! Tiers 3 - 4
   ! Tiers 3 - 4
   | A '''{{AV}}0 {{DV}}2''' beaded bracelet that weighs 1 pound
   | '''{{AV}}0 {{DV}}2''' beaded bracelet that weighs 1 pound
   |-
   |-
   ! Tiers 5 - 6
   ! Tiers 5 - 6
   | A '''{{AV}}1 {{DV}}2''' beaded bracelet that weighs 1 pound
   | '''{{AV}}1 {{DV}}2''' beaded bracelet that weighs 1 pound
   |-
   |-
   ! Tiers 7 - 8
   ! Tiers 7 - 8
   | A '''{{AV}}1 {{DV}}3''' beaded bracelet that weighs 1 pound
   | '''{{AV}}1 {{DV}}3''' beaded bracelet that weighs 1 pound
   |}
   |}
|-
|-
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   {| class="wikitable"
   {| class="wikitable"
   ! Tier 1
   ! Tier 1
   | A '''{{AV}}0 {{DV}}0''' cloak that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}0 {{DV}}0''' cloak that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! Tiers 2 - 3
   ! Tiers 2 - 3
   | A '''{{AV}}0 {{DV}}1''' cloak that weighs 3 pounds
   | '''{{AV}}0 {{DV}}1''' cloak that weighs 3 pounds
   |-
   |-
   ! Tiers 4 - 5
   ! Tiers 4 - 5
   | A '''{{AV}}0 {{DV}}2''' cloak that weighs 3 pounds
   | '''{{AV}}0 {{DV}}2''' cloak that weighs 3 pounds
   |-
   |-
   ! Tiers 6 - 7
   ! Tiers 6 - 7
   | A '''{{AV}}0 {{DV}}3''' cloak that weighs 3 pounds
   | '''{{AV}}0 {{DV}}3''' cloak that weighs 3 pounds
   |-
   |-
   ! Tier 8
   ! Tier 8
   | A '''{{AV}}0 {{DV}}4''' cloak that weighs 3 pounds
   | '''{{AV}}0 {{DV}}4''' cloak that weighs 3 pounds
   |}
   |}
|-
|-
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   {| class="wikitable"
   {| class="wikitable"
   ! Tier 1
   ! Tier 1
   | A '''{{AV}}0 {{DV}}0''' veil that weighs 2 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}0 {{DV}}0''' veil that weighs 2 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! Tier 2 - 3
   ! Tier 2 - 3
   | A '''{{AV}}0 {{DV}}1''' veil that weighs 2 pounds
   | '''{{AV}}0 {{DV}}1''' veil that weighs 2 pounds
   |-
   |-
   ! Tier 4 - 5
   ! Tier 4 - 5
   | A '''{{AV}}0 {{DV}}2''' veil that weighs 2 pounds
   | '''{{AV}}0 {{DV}}2''' veil that weighs 2 pounds
   |-
   |-
   ! Tiers 6 - 7
   ! Tiers 6 - 7
   | A '''{{AV}}0 {{DV}}3''' veil that weighs 2 pounds
   | '''{{AV}}0 {{DV}}3''' veil that weighs 2 pounds
   |-
   |-
   ! Tier 8
   ! Tier 8
   | A '''{{AV}}0 {{DV}}4''' veil that weighs 2 pounds
   | '''{{AV}}0 {{DV}}4''' veil that weighs 2 pounds
   |}
   |}
|-
|-
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   {| class="wikitable"
   {| class="wikitable"
   ! colspan="2" | Tiers 1 - 2
   ! colspan="2" | Tiers 1 - 2
   | Some '''{{AV}}1 {{DV}}0''' perch fish leather gloves that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}1 {{DV}}0''' perch fish leather gloves that weigh 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! rowspan="2" | Tier 3
   ! rowspan="2" | Tier 3
   ! 50%
   ! 50%
   | Some '''{{AV}}2 {{DV}}-3''' {{qud text|chain gauntlets}} that weigh 10 pounds
   | '''{{AV}}2 {{DV}}-3''' {{qud text|chain gauntlets}} that weigh 10 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}0 {{DV}}2''', +1 Agility {{qud shader|K|elastyne}} {{qud text|gloves}} that weigh 1 pound
   | '''{{AV}}0 {{DV}}2''', +1 Agility {{qud shader|K|elastyne}} {{qud text|gloves}} that weigh 1 pound
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | Some '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|gauntlets}} that weigh 18 pounds
   | '''{{AV}}3 {{DV}}-5''' {{qud shader|b|carbide}} {{qud text|gauntlets}} that weigh 18 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|gloves}} that weigh 3 pounds
   | '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|plastifer|plastifer}} {{qud text|gloves}} that weigh 3 pounds
   |-
   |-
   ! colspan="2" | Tier 5
   ! colspan="2" | Tier 5
   | A '''{{AV}}3 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|gauntlets}} that weigh 25 pounds
   | '''{{AV}}3 {{DV}}-3''' {{qud shader|K|fullerite}} {{qud text|gauntlets}} that weigh 25 pounds
   |-
   |-
   ! colspan="2" | Tier 6
   ! colspan="2" | Tier 6
   | A '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|crysteel|crysteel}} {{qud text|gauntlets}} that weigh 15 pounds
   | '''{{AV}}3 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Crysteel gauntlets}}
   |-
   |-
   ! colspan="2" | Tier 7
   ! colspan="2" | Tier 7
   | A '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|gauntlets}} that weigh 15 pounds
   | '''{{AV}}4 {{DV}}-2''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{favilink|Flawless crysteel gauntlets}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{favilink|Zetachrome gloves}}
   |}
   |}
|-
|-
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   ! rowspan="2" | Tiers 1 - 2
   ! rowspan="2" | Tiers 1 - 2
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}0''' helmet that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}1 {{DV}}0''' helmet that weighs 3 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}0 {{DV}}1''' hat that weighs 3 pounds
   | '''{{AV}}0 {{DV}}1''' hat that weighs 3 pounds
   |-
   |-
   ! rowspan="2" | Tier 3
   ! rowspan="2" | Tier 3
   ! 50%
   ! 50%
   | A '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   | '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}1''', {{Color|B|+5 Cold}} resistance elastyne hat that weighs 1 pound
   | '''{{AV}}1 {{DV}}1''', {{Color|B|+5 Cold}} resistance elastyne hat that weighs 1 pound
   |-
   |-
   ! rowspan="2" | Tier 4
   ! rowspan="2" | Tier 4
   ! 50%
   ! 50%
   | A '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   | '''{{AV}}2 {{DV}}-3''' steel helmet that weighs 12 pounds
   |-
   |-
   ! 50%
   ! 50%
   | A '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance plastifer hat that weighs 4 pounds
   | '''{{AV}}1 {{DV}}1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance plastifer hat that weighs 4 pounds
   |-
   |-
   ! colspan="2" | Tier 5
   ! colspan="2" | Tier 5
   | A '''{{AV}}3 {{DV}}-4''' fullerite helmet that weighs 25 pounds
   | '''{{AV}}3 {{DV}}-4''' fullerite helmet that weighs 25 pounds
   |-
   |-
   ! colspan="2" | Tier 6
   ! colspan="2" | Tier 6
   | A '''{{AV}}3 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance crysteel helmet that weighs 15 pounds
   | '''{{AV}}3 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{Favilink|Crysteel coronet}}
   |-
   |-
   ! colspan="2" | Tier 7
   ! colspan="2" | Tier 7
   | A '''{{AV}}4 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance flawless crysteel helmet that weighs 15 pounds
   | '''{{AV}}4 {{DV}}-1''', {{Color|R|+5 Heat}}/{{Color|B|+5 Cold}}/{{Color|W|+5 Elec}}/{{Color|G|+5 Acid}} resistance {{Favilink|Flawless crysteel coronet}}
  |-
  ! colspan="2" | Tier 8
  | '''{{AV}}4 {{DV}}0''', {{Color|R|+6 Heat}}/{{Color|B|+6 Cold}}/{{Color|W|+6 Elec}}/{{Color|G|+6 Acid}} resistance {{Favilink|Zetachrome apex}}
   |}
   |}
|-
|-
Line 684: Line 716:
   |-
   |-
   ! colspan="2" | Tier 3
   ! colspan="2" | Tier 3
   | {{favilink|Carbine}}
   | {{favilink|Chain pistol}}
   |-
   |-
   ! colspan="2" | Tier 4
   ! colspan="2" | Tier 4
Line 775: Line 807:
   {| class="wikitable"
   {| class="wikitable"
   ! Tiers 1 - 2
   ! Tiers 1 - 2
   | A '''{{AV}}2 {{DV}}-3''' shield that weighs 9 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   | '''{{AV}}2 {{DV}}-3''' shield that weighs 9 pounds <ref name="GenerateBaseRelic" /><ref name="ObjectBlueprints" />
   |-
   |-
   ! Tier 3
   ! Tier 3
   | A '''{{AV}}3 {{DV}}-2''' {{qud shader|Y|steel}} {{qud text|shield}} that weighs 12 pounds
   | '''{{AV}}3 {{DV}}-2''' {{qud shader|Y|steel}} {{qud text|shield}} that weighs 12 pounds
   |-
   |-
   ! Tier 4
   ! Tier 4
   | A '''{{AV}}4 {{DV}}-3''' {{qud shader|b|carbide}} {{qud text|shield}} that weighs 14 pounds
   | '''{{AV}}4 {{DV}}-3''' {{qud shader|b|carbide}} {{qud text|shield}} that weighs 14 pounds
   |-
   |-
   ! Tier 5
   ! Tier 5
   | A '''{{AV}}5 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|shield}} that weighs 20 pounds
   | '''{{AV}}5 {{DV}}-4''' {{qud shader|K|fullerite}} {{qud text|shield}} that weighs 20 pounds
   |-
   |-
   ! Tier 6
   ! Tier 6
   | A '''{{AV}}6 {{DV}}-3''' {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   | '''{{AV}}6 {{DV}}-3''' {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   |-
   |-
   ! Tier 7 - 8
   ! Tier 7 - 8
   | A '''{{AV}}7 {{DV}}-2''' {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   | '''{{AV}}7 {{DV}}-2''' {{qud shader|K|flawless}} {{qud shader|crysteel|crysteel}} {{qud text|shield}} that weighs 20 pounds
   |}
   |}
|}
|}


= Trivia =
= Trivia =
* Prior to patch [https://store.steampowered.com/news/app/333640/view/4639224265629184703 2.0.200.86] (August 14, 2020), it was possible to mod [[relic]] items, allowing a player to combine relic powers with other powerful tinkering mods. For example, relic freezing + normal [[freezing]] could be combined on an item for a very powerful overall freezing effect. However, it is no longer possible to add normal mods to relic items.<ref name="GenerateBaseRelic" />
* Prior to patch [https://store.steampowered.com/news/app/333640/view/4639224265629184703 2.0.200.86] (August 14, 2020), it was possible to mod [[relic]] items, allowing a player to combine relic powers with other powerful tinkering mods. For example, relic freezing + normal [[freezing]] could be combined on an item for a very powerful overall freezing effect, [[:File:Double freeze relic.jpg|like this one]]. However, it is no longer possible to add normal mods to relic items.<ref name="GenerateBaseRelic" />


{{references h1|2.0.202.92}}
{{references h1|2.0.203.35}}
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