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Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of | Relics are randomly generated [[Items]] that can be found when exploring a [[Historical Site]]. They come with a unique set of powers that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected powers. | ||
== Relic Weapons, Armor, and Shields == | == Relic Weapons, Armor, and Shields == | ||
The following | The following powers can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown). | ||
Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Power | ||
! Effect | ! Effect | ||
! Applicable Items | ! Applicable Items | ||
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|- | |- | ||
| Relic [[Freezing]] <sup style="font-size:70%;color:#ffffff;">M</sup><sup style="font-size:70%;color:#0096ff;>E</sup> | | Relic [[Freezing]] <sup style="font-size:70%;color:#ffffff;">M</sup><sup style="font-size:70%;color:#0096ff;>E</sup> | ||
| '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> | | '''{{Color|C|5}}''' to '''{{Color|C|16-22}}''' cold damage on hit (''[Tier * 1.6 + 3] - [Tier * 2.4 + 3]''). <ref><code>XRL.World.Parts.ModRelicFreezing.GetDamageRange()</code></ref> | ||
| Weapons | | Weapons | ||
|- | |- |
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