Relic: Difference between revisions

76 bytes added ,  20:32, 6 September 2020
explicate categories of major power and minor enhancement
(distinguish powers from mods)
(explicate categories of major power and minor enhancement)
Line 2: Line 2:


== Relic Weapons, Armor, and Shields ==
== Relic Weapons, Armor, and Shields ==
The following powers can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).
 
=== Major Powers ===
The following powers, sometimes referred to as major relic powers, can be generated on weapons, armor, and shields. '''{{Color|W|Gold-colored}}''' values are randomly determined. '''{{Color|C|Chrome-colored}}''' values are decided based on the Tier of the armor or weapon, which can range from 1-8 (tier 1 items will have the lowest value shown below, while tier 8 items will have the highest value shown).


Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function.
Powers marked with an <sup style="font-size:70%;color:#0096ff;>E</sup> require an energy cell to function.
Line 108: Line 110:
|}
|}


=== Intrinsic Boosts ===
=== Minor Enhancements ===


In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.
In addition, Relic weapons, armor, and shields are guaranteed to have one of the following intrinsic qualities.
Line 115: Line 117:
|-
|-
! Item Type
! Item Type
! Boost
! Enhancement
|-
|-
| rowspan="5" | Melee Weapons
| rowspan="5" | Melee Weapons
671

edits