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The rust field is the second intensity of the rusty biome. | The rust field is the second intensity of the rusty biome. | ||
Rust | Rust fields contain more trash than rust patches, about 20-24 pieces.<ref name="Population"/> Every wall within the zone has a 10% chance to spawn with a qudzu on it.<ref name="MutateZone"/> | ||
Robots are guaranteed to be rusted within a rust field, and creatures within the zone have a 75% chance to have a rusted inventory.<ref name="GameObject"/> | Robots are guaranteed to be rusted within a rust field, and creatures within the zone have a 75% chance to have a rusted inventory.<ref name="GameObject"/> | ||
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Rust bogs have the highest volume of trash, about 40-48 pieces.<ref name="Population"/> Every wall within the zone has a 15% chance to spawn with a qudzu on it.<ref name="MutateZone"/> | Rust bogs have the highest volume of trash, about 40-48 pieces.<ref name="Population"/> Every wall within the zone has a 15% chance to spawn with a qudzu on it.<ref name="MutateZone"/> | ||
Robots are guarunteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each creature within the rust bog has a 60% of being a qudzu symbiote. | Robots are guarunteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each non-robot creature within the rust bog has a 60% of being a qudzu symbiote. | ||
Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/> | Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/> |