Rusty biome: Difference between revisions

9 bytes added ,  09:53, 21 November 2020
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The rust field is the second intensity of the rusty biome.
The rust field is the second intensity of the rusty biome.


Rust patches contain more trash than rust patches, about 20-24 pieces.<ref name="Population"/> Every wall within the zone has a 10% chance to spawn with a qudzu on it.<ref name="MutateZone"/>
Rust fields contain more trash than rust patches, about 20-24 pieces.<ref name="Population"/> Every wall within the zone has a 10% chance to spawn with a qudzu on it.<ref name="MutateZone"/>


Robots are guaranteed to be rusted within a rust field, and creatures within the zone have a 75% chance to have a rusted inventory.<ref name="GameObject"/>
Robots are guaranteed to be rusted within a rust field, and creatures within the zone have a 75% chance to have a rusted inventory.<ref name="GameObject"/>
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Rust bogs have the highest volume of trash, about 40-48 pieces.<ref name="Population"/> Every wall within the zone has a 15% chance to spawn with a qudzu on it.<ref name="MutateZone"/>
Rust bogs have the highest volume of trash, about 40-48 pieces.<ref name="Population"/> Every wall within the zone has a 15% chance to spawn with a qudzu on it.<ref name="MutateZone"/>


Robots are guarunteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each creature within the rust bog has a 60% of being a qudzu symbiote.  
Robots are guarunteed to be rusted within a rust bog, and creatures within the zone are guarunteed to have a rusted inventory.<ref name="GameObject"/> Each non-robot creature within the rust bog has a 60% of being a qudzu symbiote.  


Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/>
Finally, rust bogs will have 2-3 {{favilink|rust-chewed locker|plural}} somewhere in the zone. Each locker will contain at least 2 random items from [[Data:Artifact|Artifact 4R]], with a 50% chance of containing an additional item.<ref name="Population"/>