Skills: Difference between revisions

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Add SWF, MWF, and Physic; remove First Aid and Dual Wield
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{{tocright}}'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first.  
{{tocright}}'''Skills''' can either be passive or active actions that increase proficiency in various aspects of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the skill tree must be purchased first.


== Skill Points ==
== Skill Points ==
Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level-up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype.
Buying a skill tree or its individual skills requires skill points, which are attained by leveling up. The amount that is gained upon each level-up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype.


Before [[Intelligence]] is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of [[Intelligence]] above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained one additional point of Intelligence, they would earn 40 skill points instantly. The opposite is also true for each point below 10.
Before Intelligence is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of Intelligence above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 Intelligence gained one additional point of Intelligence, they would earn 40 skill points instantly. The opposite is also true for each point below 10.


== Additional Requirements ==
== Additional Requirements ==
Each skill, in addition to their skill point cost, requires one or more of the player's [[attributes]] to be at or above a certain value. For example, players cannot purchase the [[Trash Divining]] skill unless their Intelligence is 21 or greater, even if they have the 150 required skill points to purchase it. This is also true of the base skill for each skill tree, which cannot be purchased unless the player meets the attribute requirements for the first "free" skill in the tree. Temporary attribute bonuses, such as those granted by wearing certain pieces of equipment or effects such as [[Ego Projection]], do not contribute to the attribute requirement. Some skills have a required value of 0 for their listed attribute, meaning the player need only have enough skill points to purchase them.
Each skill, in addition to their skill point cost, requires one or more of the player's [[attributes]] to be at or above a certain value. For example, players cannot purchase the [[Trash Divining]] skill unless their Intelligence is 21 or greater, even if they have the 150 required skill points to purchase it. This is also true of the base skill for each skill tree, which cannot be purchased unless the player meets the attribute requirements for the first "free" skill in the tree. Temporary attribute bonuses, such as those granted by wearing certain pieces of equipment or effects such as {{favilink|Ego Projection}}, do not contribute to the attribute requirement.


Some skills require that the player has learned other skills before they can be purchased. For example, the [[Decapitate]] skill cannot be purchased unless the player also has the [[Dismember]] skill.  
Some skills require that the player learn other skills before they can be purchased. For example, the [[Decapitate]] skill cannot be purchased unless the player also has the [[Dismember]] skill.  


== Learning Skills With Reputation ==
== Learning Skills with Reputation ==
In addition to learning skills through purchasing them, the player can be taught skills through the [[water ritual]]. Rather than needing to spend skill points, learning skills through the water ritual requires reputation with the teacher's primary faction, with the amount often pertaining to how much the skill would cost to purchase normally. What skill is taught also depends on the faction of the creature. Rarely, individuals can teach skills that their faction cannot.
In addition to purchasing skills with skill points, the player can learn them through the [[water ritual]]. This requires having positive reputation with the teacher's primary faction equal to the normal skill point cost, and spending that much reputation to learn it. Typically, the creature's faction determines which skill is taught (if any). Rarely, individuals can teach skills that their faction cannot.


Skills that are learned in this way ignore the usual requirements that must be met to purchase them, including attribute requirements and any skills that must already have been learned.
Skills that are learned in this way ignore the usual requirements that must be met to purchase them, including attribute requirements and any skills that must already have been learned.


=== By Faction ===
=== By Faction ===
{{#cargo_query:table=Factions
{{#cargo_query:
|fields=CONCAT('[[:',_pagename,'|',PlainName,']]')=Faction,WaterRitualSkill= Skill
  | tables  = Factions=F
|where=WaterRitualSkill IS NOT NULL
  | fields   = CONCAT('[[:',F._pageName,'|',F.PlainName,']]')=Faction,
              F.WaterRitualSkill=Skill,
              CONCAT('{{(}}Faction_members_who_perform_the_water_ritual{{!}}',F.PlainName,'{{!}} {{!}}3=yes{{)}}')=Unique Faction Representatives Who Teach
  | where   = F.WaterRitualSkill IS NOT NULL
  | order by = F.PlainName
  | format  = table
}}
}}
=== By Individuals===
=== By Individuals===
{{#cargo_query:table=WaterRitualSkills
{{#cargo_query:table=WaterRitualSkills
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Character, Skill
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Character, Skill=Skill
|where=_pageNamespace= '0' AND Skill <> 'False'
|where=_pageNamespace= '0' AND Skill <> 'False'
}}
}}
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===[[Customs and Folklore]]===
===[[Customs and Folklore]]===
{{Skills and Powers overview|Customs and Folklore}}
{{Skills and Powers overview|Customs and Folklore}}
===[[Dual Wield]]===
{{Skills and Powers overview|Dual Wield}}


===[[Endurance]]===
===[[Endurance]]===
{{Skills and Powers overview|Endurance}}
{{Skills and Powers overview|Endurance}}
===[[First Aid]]===
{{Skills and Powers overview|First Aid}}


===[[Heavy Weapon]]===
===[[Heavy Weapon]]===
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===[[Long Blade]]===
===[[Long Blade]]===
{{Skills and Powers overview|Long Blade}}
{{Skills and Powers overview|Long Blade}}
===[[Multiweapon Fighting]]===
{{Skills and Powers overview|Multiweapon Fighting}}


===[[Persuasion]]===
===[[Persuasion]]===
{{Skills and Powers overview|Persuasion}}
{{Skills and Powers overview|Persuasion}}
===[[Physic]]===
{{Skills and Powers overview|Physic}}


===[[Pistol]]===
===[[Pistol]]===
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===[[Short Blade]]===
===[[Short Blade]]===
{{Skills and Powers overview|Short Blade}}
{{Skills and Powers overview|Short Blade}}
===[[Single Weapon Fighting]]===
{{Skills and Powers overview|Single Weapon Fighting}}


===[[Tactics]]===
===[[Tactics]]===