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(→By Individuals: column header) |
(grammar fixes, learning "skills and powers") |
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{{tocright}}'''Powers''' can either be passive or active actions that | {{tocright}}'''Powers''' can either be passive or active actions that increase proficiency in various aspects of play, either in battle or increasing [[reputation]] with other factions. To use a power, the base skill must be purchased first. | ||
== Skill Points == | == Skill Points == | ||
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Some powers require that the player learn other powers before they can be purchased. For example, the [[Decapitate]] power cannot be purchased unless the player also has the [[Dismember]] power. | Some powers require that the player learn other powers before they can be purchased. For example, the [[Decapitate]] power cannot be purchased unless the player also has the [[Dismember]] power. | ||
== Learning Powers With Reputation == | == Learning Skills And Powers With Reputation == | ||
In addition to | In addition to purchasing skills and powers with skill points, the player can learn them through the [[water ritual]]. This requires having positive reputation with the teacher's primary faction equal to the normal skill point cost, and spending that much reputation to learn it. Typically, the creature's faction determines which skill or power is taught (if any). Rarely, individuals can teach skills or powers that their faction cannot. | ||
Powers that are learned in this way ignore the usual requirements that must be met to purchase them, including attribute requirements and any powers that must already have been learned. | Powers that are learned in this way ignore the usual requirements that must be met to purchase them, including attribute requirements and any powers that must already have been learned. |
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