Spaser rifle: Difference between revisions

410 bytes added ,  12:19, 5 November 2021
added more references and spaser pistol info
(More plasma details and fixed some minor formatting stuff)
(added more references and spaser pistol info)
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The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} at the point of impact. After firing, it requires one round to cool down before it can be fired again.  The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.
The {{name}} is a high-penetration missile weapon which creates a small cloud of {{favilink|plasma}} on its target (density of 80 at the point of impact, density of 40 in adjacent cells).{{Code Reference|class=EmitGasOnHit}}<ref name="objblu"><code>ObjectBlueprints.xml</code></ref>. After firing, it requires one round to cool down before it can be fired again.  The plasma cloud damages nearby creatures and structural objects in a fashion similar to {{favilink|corrosive gas}} (though much more damaging per density against creatures; see the {{favilink|plasma}} page for detailed damage tables). It also applies the [[coated in plasma]] effect, which gives a -100 penalty to heat, cold, and electric resistances, makes it impossible for the affected object to return to ambient temperature, and removes all liquid coverings.
 
The one-handed counterpart of the {{name}} is the {{favilink|spaser pistol}}, which can be dual-wielded without {{favilink|giant hands}}, but creates a much less dense cloud of {{favilink|plasma}}.<ref name="objblu"/>
 
== References ==
<references/>


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}