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imported>TinyTedDanson |
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| '''DV''' or '''Dodge Value''' or {{DV}} is a stat that indicates how likely this creature is to dodge an attack.
| | #REDIRECT [[Dodge Value (DV)]] |
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| ==DV Calculation Formula==
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| All creatures have a base DV of 6. The formula of calculating total dv is as follows:
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| <math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{Floor}(\frac{\text{AGI-}16}{2})</math>
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| Or:
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| <math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math>
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| If the creature is immobile or overburdened, the DV is set to a flat -10.
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| === Internal DV ===
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| Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change. The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use.
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| ==Dodge Formula==
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| <math>\text{Attacking accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math>
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| <math>\text{Dodge chance} = 1d20 + \text{Defender's DV}</math>
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| If Attacking accuracy > Dodge Chance, the attack will land.
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| If attacking 1d20 rolls a 20, it becomes a critical and can not be dodged.
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| ==Items by DV==
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| Search by body slots to see only gear wearable on that slot!
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| {{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND AV <> '' AND DV <> ''|order by=DV DESC|format=dynamic table|rows per page=20}}
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| [[Category:Battle Mechanics]]
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