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  • people's story still carries me forward. Bey Lah has not survived joining Qud, but the hindren live on, and our legacy will never be wholly lost. I wonder
    6 KB (449 words) - 03:08, 28 July 2021
  • ever had. East and south, it urged. East and south. East and south. Toward Qud. My recollection of the voyage to the Great Salt Desert is fractured and fitful
    11 KB (2,096 words) - 02:36, 19 January 2024
  • directory. For example, your Mods directory might look like this if you have 3 mods installed: <Caves of Qud App Directory> Mods SampleMod1 CodeFile.cs ObjectBlueprints
    5 KB (597 words) - 08:14, 9 April 2022
  • more mental mutations you have, the higher your psychic glimmer will become. Look for ways to increase your character's power other than by levelling up mental
    17 KB (2,525 words) - 18:05, 29 May 2022
  • cannot put to words. [ Iseppa ] I am contemplating the Spindle's place in Qud, its position as a conceptual focal point. How much of what we know of the
    15 KB (641 words) - 03:03, 28 July 2021
  • creatures that exist in Caves of Qud. ObjectBlueprints/Items.xml: definitions of all of the items available in Caves of Qud. PopulationTables.xml: contains
    61 KB (6,640 words) - 12:43, 3 January 2024
  • Effect, you will need to look at the SerializationReader and SerializationWriter classes and implement your own serialization logic. Qud does provide some serialization
    10 KB (1,422 words) - 21:15, 14 December 2020
  • claimeth that the device grants freedom, and I wonder what that freedom will look like. Perhaps thou shouldst speak to the watchers of the children for further
    13 KB (1,094 words) - 17:50, 20 July 2020
  • utility from the main menu in-game when the Overlay UI is enabled. Start Qud Enable the Overlay UI (Options > Overlay UI > Enable overlay user interface
    6 KB (836 words) - 00:33, 20 March 2024
  • interface elements" in your Options. Open the Modding Utilities from the Caves of Qud overlay main menu (home screen) Select the steam workshop uploader Select
    4 KB (620 words) - 05:57, 26 October 2023
  • XRL/Rules/Stat.cs. Below are the different random functions inside Caves of Qud and what they are used for. These are the methods that return the Random class
    6 KB (637 words) - 00:09, 8 August 2021
  • ObjectBlueprints.xml file placed in your mod's root directory, %appdata%\Caves of Qud\Mods\[your mod name]\ObjectBlueprints.xml. If an object attribute Load="Merge"
    16 KB (429 words) - 07:17, 31 March 2024
  • completed mod should look like this. For more info about the proper Mods directory location, see File locations > Offline mods. <Caves of Qud App Directory>
    3 KB (415 words) - 22:46, 2 October 2020

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