Spray-a-Brain: Difference between revisions

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| unidentifiedimage = sprayabrain unidentified.png
| unidentifiedimage = sprayabrain unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| unidentifiedaltname = weird artifact
| desc = "SPRAY-A-BRAIN: If these walls could talk..."
| desc = "SPRAY-A-BRAIN: If these walls could talk..."
| categories = Applicators
| categories = Applicators
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]].
Animated objects have a 25% chance to be the [[Nonspecific|nonspecific]] gender and a 75% chance to be a random non-plural [[Gender and Pronouns|gender]].
==Skills==
Certain animatable objects possess innate skills according to their function.
==Tips==
{{Opinion}}
* Although it has a small chance to appear nearly anywhere, spray-a-brain is best found sold by high-level merchants, such as {{F|dromad trader|plural}} of tier 6 or above or {{F|Sixshrew}} of {{F|Ezra}}.
==Trivia==
* There is an option in the code which allows newly animated objects to generate an entirely new neogender and neopronouns, but it is currently disabled.


== References ==
== References ==