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| unidentifiedimage = sprayabrain unidentified.png | | unidentifiedimage = sprayabrain unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| desc = "SPRAY-A-BRAIN: If these walls could talk..." | | desc = "SPRAY-A-BRAIN: If these walls could talk..." | ||
| categories = Applicators | | categories = Applicators | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]]. | Once animated, the object remains independent and will not consider the creature that brought them to life to be their party leader. To recruit the animated object as a follow requires additional effort, such as through [[Beguiling]]. | ||
Animated objects have a 25% chance to be the [[Nonspecific|nonspecific]] gender and a 75% chance to be a random non-plural [[Gender and Pronouns|gender]]. | |||
==Skills== | |||
Certain animatable objects possess innate skills according to their function. | |||
==Tips== | |||
{{Opinion}} | |||
* Although it has a small chance to appear nearly anywhere, spray-a-brain is best found sold by high-level merchants, such as {{F|dromad trader|plural}} of tier 6 or above or {{F|Sixshrew}} of {{F|Ezra}}. | |||
==Trivia== | |||
* There is an option in the code which allows newly animated objects to generate an entirely new neogender and neopronouns, but it is currently disabled. | |||
== References == | == References == |