Stabilizer arm locks: Difference between revisions

115 bytes removed ,  17:35, 18 July 2020
Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Automated text replacement (-<!-- END QBE --> +<!-- END QBE -->\n{{Cybernetics data infobox}}))
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|&amp;Ystabilizer arm locks}}
| title = {{Qud text|{{Qud shader|Y|stabilizer arm locks}}}}
| image = stabilizer arm locks.png
| image = stabilizer arm locks.png
| weight = 5
| weight = 5
Line 8: Line 8:
| id = StabilizerArmLocks
| id = StabilizerArmLocks
| complexity = 3
| complexity = 3
| colorstr = &amp;r
| colorstr = &amp;C
| renderstr = .
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
&amp;CFor the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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