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{{As Of Patch|2.0.201.67}} | |||
{{Skill | {{Skill | ||
| class=First Aid | | class=First Aid | ||
| req=0 Intelligence | | req=0 Intelligence | ||
| cost=0 | | cost=0 | ||
| desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect | | desc=Activated; non-combat only. You use a bandage and instantly cure any bleeding effect. | ||
| id=Firstaid_StaunchWounds | | id=Firstaid_StaunchWounds | ||
}} | }} | ||
{{Name}} is a skill in the [[First Aid]] skill tree and is automatically granted when First Aid is purchased. | |||
Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Firstaid_StaunchWounds}} | |||
* | == Trivia == | ||
* The removed physical defect [[Hemophilia]] made bleeding last much longer, and required players to use Staunch Wounds multiple times in order to stop the effect. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |