Talk:Fabricate Creature: Difference between revisions

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IMO the concept of "relic mods" should be moved out into a general concept of "relic powers" anyway.  The implementation of relic powers as ModFoo parts is incidental and it's basically just confusing to mix them in with item mods that have anything to do with the modding system. [[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 06:24, 12 August 2020 (UTC)
IMO the concept of "relic mods" should be moved out into a general concept of "relic powers" anyway.  The implementation of relic powers as ModFoo parts is incidental and it's basically just confusing to mix them in with item mods that have anything to do with the modding system. [[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 06:24, 12 August 2020 (UTC)
i agree with the principle of this, however, relic mods interact with the modding system in that they take up slots for purposes of modding. i just tested with a temporal fugue relic and it allowed only two modifications. [[User:Heladodebrownie|helado de brownie]] ([[User talk:Heladodebrownie|talk]]) 06:33, 12 August 2020 (UTC)