Talk:Overloaded: Difference between revisions

(Added what I've found from looking at the code)
 
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:<li>FWIW I don't think becoming tech scannable or EMPable is worth highlighting; it's not clear to me that there's a case where <code>ModOverloaded</code> could be applied where those weren't already the case.</li>
:<li>FWIW I don't think becoming tech scannable or EMPable is worth highlighting; it's not clear to me that there's a case where <code>ModOverloaded</code> could be applied where those weren't already the case.</li>
:<li>Also FWIW, the original line for that message is <code>Messaging.XDidY(Object, "overheat", terminalPunctuation: "!", SubjectPossessedBy: who, UseVisibilityOf: who);</code>.  What the decompiler is doing to it is pretty hideous. --[[User:Chaos|Chaos]] ([[User talk:Chaos|talk]]) 03:30, 2 August 2021 (UTC)</li>
:<li>Also FWIW, the original line for that message is <code>Messaging.XDidY(Object, "overheat", terminalPunctuation: "!", SubjectPossessedBy: who, UseVisibilityOf: who);</code>.  What the decompiler is doing to it is pretty hideous. --[[User:Chaos|Chaos]] ([[User talk:Chaos|talk]]) 03:30, 2 August 2021 (UTC)</li>
=== Heating the player ===
If I read the above correctly, it looks as though overloaded device raises the temperature of the wearer/wielder/carrier as well as itself.  Is that correct?  Wondering if this effect could be useful in a cold environment... [[User:Alephander|Alephander]] ([[User talk:Alephander|talk]]) 00:09, 1 March 2024 (UTC)


== More Notes ==
== More Notes ==
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