Temperature: Difference between revisions

36 bytes added ,  02:20, 30 April 2020
no edit summary
(Provided the requested missing information regarding freezing and quickness reduction. Also fixed incorrect descriptions of brittle and freezing temperature.)
No edit summary
Line 20: Line 20:


==Freezing==
==Freezing==
An entity's quickness is reduced by 50 times the absolute value of their current temperature divided by their freezing temperature (both measured relative to their brittle temperature) rounded down (which means a temperature of -45 will for the player character result in a quickness reduction of 22) if they are freezing. If frozen, however, they will be unable to move or perform any physical actions but will not have their quickness reduced; most mental actions, however, can still be performed while frozen.
An entity's quickness is reduced by 50 times the absolute value of their current temperature divided by their freezing temperature (both measured relative to their brittle temperature) rounded down (which means a temperature of -45 will for an entity with default brittle and freezing temperatures result in a quickness reduction of 22) if they are freezing. If frozen, however, they will be unable to move or perform any physical actions but will not have their quickness reduced; most mental actions, however, can still be performed while frozen.


=Heat=
=Heat=
Anonymous user