Temperature: Difference between revisions

No change in size ,  15:27, 12 August 2020
→‎Fighting Fire: other way around
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==Fighting Fire==
==Fighting Fire==
The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves as long as they have the same [[phase]] as the target. Player characters can fight fire on nearby creatures and objects in their inventory as well, however they cannot fight fire if they are flying and the subject is not. By default, this will use the creature's hands, decreasing temperature by -100T. If they have no hands or are currently [[prone]], they will roll on the ground instead. This will decrease the temperature by -200 instead. A creature cannot roll on the ground if they are [[phased]] or [[flying]].
The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves as long as they have the same [[phase]] as the target. Player characters can fight fire on nearby creatures and objects in their inventory as well, however they cannot fight fire if the subject is flying and they are not. By default, this will use the creature's hands, decreasing temperature by -100T. If they have no hands or are currently [[prone]], they will roll on the ground instead. This will decrease the temperature by -200 instead. A creature cannot roll on the ground if they are [[phased]] or [[flying]].


If attempting to fight fire on a hostile creature, the player character must succeed a roll of {{dice tooltip|1d20}} + [[Agility]] modifier. If this is lower than the creature's [[DV]], they will dodge the fire fighting attempt. <ref><code>XRL.World.Capabilities.Firefighting</code></ref>
If attempting to fight fire on a hostile creature, the player character must succeed a roll of {{dice tooltip|1d20}} + [[Agility]] modifier. If this is lower than the creature's [[DV]], they will dodge the fire fighting attempt. <ref><code>XRL.World.Capabilities.Firefighting</code></ref>
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