671
edits
(→Fighting Fire: use same term) |
(→Fighting Fire: accuracy, break up info) |
||
Line 30: | Line 30: | ||
==Fighting Fire== | ==Fighting Fire== | ||
The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves. Player characters can also fight fire on nearby creatures, nearby objects, and objects in their inventory, unless they are not [[phase|phase interactive]] with the target or the target is flying and they are not. By default, | The player character and damaged NPCs that have an [[intelligence]] and [[willpower]] greater than 7 are able to fight fire on themselves. | ||
Player characters can also fight fire on nearby creatures, nearby objects, and objects in their inventory, unless they are not [[phase|phase interactive]] with the target or the target is flying and they are not. | |||
By default, firefighting will use the creature's hands, decreasing temperature by -100T. | |||
If a creature attempting to fight fire on itself is currently [[prone]], they will roll on the ground instead, or they can choose to go prone in order to roll on the ground (NPCs will do this at or below 50% HP). Rolling on the ground will decrease the temperature by -200T. A creature cannot roll on the ground if they are [[phased]] or [[flying]]. | |||
If attempting to fight fire on a hostile creature, the player character must succeed a roll of {{dice tooltip|1d20}} + [[Agility]] modifier. If this is lower than the creature's [[DV]], they will dodge the fire fighting attempt. <ref><code>XRL.World.Capabilities.Firefighting</code></ref> | If attempting to fight fire on a hostile creature, the player character must succeed a roll of {{dice tooltip|1d20}} + [[Agility]] modifier. If this is lower than the creature's [[DV]], they will dodge the fire fighting attempt. <ref><code>XRL.World.Capabilities.Firefighting</code></ref> |
edits