The First Council of Omonporch: Difference between revisions

The most recent patch made it so Asphodel's aggressive response to the Chaos Spiel no longer fades over time.
(Start a list with delegates)
(The most recent patch made it so Asphodel's aggressive response to the Chaos Spiel no longer fades over time.)
 
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This indeed changes faction A's feeling towards faction B to -100, which will cause members of faction A to attack members of faction B on sight{{Code Reference|class=SpindleNegotiation|method=FireEvent()}}.
This indeed changes faction A's feeling towards faction B to -100, which will cause members of faction A to attack members of faction B on sight{{Code Reference|class=SpindleNegotiation|method=FireEvent()}}.


Once the three statements are made, Asphodel will yell "{{qud shader|R|You ruined the First Council of Omonporch, you barbaric lout!}}" and immediately become aggressive at the player. This anger is temporary however, and can be removed after spending sufficient time away from the zone. Asphodel will not agree to lease the Spindle if the Chaos Spiel is invoked and will not convene another council; Killing Asphodel the only way to continue the main story.  
Once the three statements are made, Asphodel will yell "{{qud shader|R|You ruined the First Council of Omonporch, you barbaric lout!}}" and immediately become aggressive at the player. This aggression is permanent - it cannot be removed after spending time away from the zone. Asphodel will not agree to lease the Spindle if the Chaos Spiel is invoked and will not convene another council; killing Asphodel the only way to continue the main story.  


=== Reputation changes ===
=== Reputation changes ===
The only guaranteed reputation change is a 295 to 305 increase to [[highly entropic beings]]. Each statement also '''in'''creases faction A's reputation to the player by 195 to 205, while faction B's reputation to the player '''de'''creases by 195 to 205.
The only guaranteed reputation change is a 295 to 305 increase to [[highly entropic beings]]. Each statement also '''in'''creases faction A's reputation to the player by 195 to 205, while faction B's reputation to the player '''de'''creases by 195 to 205.
{{References|2.0.202.68}}


=== Faction delegates ===
=== Faction delegates ===
{{Stub}}
{{Stub}}
{| class="wikitable"
*The creature chosen to represent a given faction is selected at random from among types of creatures in that faction that are not “unique” (i.e., that are not explicitly excluded from encounters). If there is no such creature (as is the case for, e.g., [[water barons]]), a {{Favilink | diplomacy droid}} represents them.{{Code Reference | class = DelegateSpawner | method = FireEvent | case = "EnteredCell"}}
! Faction !! Delegate
*Having Baetyls as a favored faction is difficult (due to a lack of legendary Baetyls), but will result in a faction delegate {{favilink|Sparking Baetyl}} who gives a quest as usual, though the delegate will disappear after the negotiations are over whether or not the quest is completed.
|-
 
| [[Baetyls]] || [[Baetyl]]
{{References|2.0.203.56}}
|-
| [[Birds]] || [[Glowcrow]]
|-
| [[Highly entropic beings]] || [[Diplomacy droid]]
|-
| [[Mechanimists]] || [[Warden of the Sanctum ]]
|-
| [[Newly sentient beings]] || [[Slynth]]
|-
| [[Putus Templar]] || Legendary [[Knight Commander of the Holy Temple]]
|-
| [[Seekers of the Sightless Way]] || [[Disciple of the Sightless Way]]
|-
| [[Unshelled reptiles]] || [[Mazebeard]]
|-
| [[Water barons]] || [[Diplomacy droid]]
|}
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