Thrown weapon combat: Difference between revisions

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== Hit Mechanics ==
== Hit Mechanics ==
Unlike melee weapon attacks and ranged weapon attacks, thrown objects cannot be [[DV|dodged]]. The analogue to dodging in thrown weapon combat is simply the variability with regard to range and accuracy. Since most creatures do not have a method of ensuring 100% throw accuracy (such as a {{qud text|&Yparabolic muscular subroutine}}), there is a reasonable chance for most throw attempts to miss. Players with high throw accuracy can use the fact that throwing ignores [[DV]] to their advantage to hit enemies that otherwise have extremely high dodge values, such as {{favilink|crypt ferret|plural}}.
Unlike melee weapon attacks and ranged weapon attacks, thrown objects cannot be [[DV|dodged]]. The analogue to dodging in thrown weapon combat is simply the variability with regard to range and accuracy. Since most creatures do not have a method of ensuring 100% throw accuracy (such as a {{qud text|&Yparabolic muscular subroutine}}), there is a reasonable chance for most throw attempts to miss. Players with high throw accuracy can use the fact that throwing ignores {{DV}}DV to their advantage to hit enemies that otherwise have extremely high dodge values, such as {{favilink|crypt ferret|plural}}.


If a thrown weapon ultimately lands in the same cell as a creature, it will have a high chance of hitting it. However, there is still a small chance of missing the target, dependent on the thrower's Agility.<ref name="PerformThrow" /> The base probability for this is determined by the game rolling '''1dA''', where '''A''' is the thrower's full [[Agility]] stat value. If the game rolls the maximum value, it rolls again and continues adding to that value. If the final result is 3 or greater, the thrown weapon hits the target. This roughly translates to the following approximate agility-based hit chances<ref>[https://rextester.com/LES55099 throw hit logic simulation]</ref>, though these values can be modified by other factors in game:<ref>''This particular failure mechanic is not well understood. The "other factors" seem to reduce the chance of missing dependent on target and other details. More research is likely required.''</ref>
If a thrown weapon ultimately lands in the same cell as a creature, it will have a high chance of hitting it. However, there is still a small chance of missing the target, dependent on the thrower's Agility.<ref name="PerformThrow" /> The base probability for this is determined by the game rolling '''1dA''', where '''A''' is the thrower's full [[Agility]] stat value. If the game rolls the maximum value, it rolls again and continues adding to that value. If the final result is 3 or greater, the thrown weapon hits the target. This roughly translates to the following approximate agility-based hit chances<ref>[https://rextester.com/LES55099 throw hit logic simulation]</ref>, though these values can be modified by other factors in game:<ref>''This particular failure mechanic is not well understood. The "other factors" seem to reduce the chance of missing dependent on target and other details. More research is likely required.''</ref>
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