Thrown weapon combat: Difference between revisions

261 bytes removed ,  16:50, 6 July 2023
Throwing projectiles do not have collision detection like shot projectiles and do not hit a target when they land behind them. The item will just land without a hit in that case.
(Throwing projectiles do not have collision detection like shot projectiles and do not hit a target when they land behind them. The item will just land without a hit in that case.)
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* The thrower has the '''parabolic muscular subroutine''' installed, or the '''Deft Throwing''' skill.
* The thrower has the '''parabolic muscular subroutine''' installed, or the '''Deft Throwing''' skill.


Otherwise, the throw distance will be adjusted by {{dice tooltip|1d3-2}} cells. This means that, there is a 1 in 3 chance for the thrown object to stop one tile short of the target. For this reason, for players without the '''parabolic muscular subroutine''' or '''Deft Throwing''', it is preferable to aim one cell ''beyond'' the target to improve the chance of hitting it. NPCs will not be smart enough to overcome this limitation.
Otherwise, the throw distance will be adjusted by {{dice tooltip|1d3-2}} cells. This means that, there is only a 1 in 3 chance for the thrown object land in tile aimed for.


=== Angular Variance ===
=== Angular Variance ===
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