Tonics: Difference between revisions

279 bytes added ,  18:33, 8 April 2022
Revised simultaneous tonics section to include Toughness save
(Revised simultaneous tonics section to include Toughness save)
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==Making tonics==
==Making tonics==
The player character can learn to make the injector-type tonics in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build.
The player character can learn to make the injector-type tonics through [[Tinkering]], in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build.


==Simultaneous tonics==
==Simultaneous tonics==
If a tonic is ingested while one or more other tonics are already active, the player can receive the message "The tonics you ingested react adversely to each other." The existing effects can be cancelled and a negative effect is applied. The [[Juicer]] skill increases the limit of active tonics by one.
There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, this limit is one active tonic effect. The [[Juicer]] skill increases this limit by one. Additionally, [[Mutant]] characters always have a chance of an adverse reaction just from taking a tonic.


===Adverse reactions===
===Adverse reactions===
Adverse reactions can happen if a creature tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied, with the previously applied tonic having the overdose effect.
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."


[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic." For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%.
Mutants have a base chance of 5% of an adverse reaction. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%{{Code Reference|class = Tonic|method = HandleEvent}}. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."
 
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.


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