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{{As Of Patch|2.0.199.7}} | {{As Of Patch|2.0.199.7}} | ||
'''Tonics''' are | '''Tonics''' are consumable items that can apply a variety of effects upon being used on the player or another creature. All tonics with the exception of {{favilink page|luminous hoarshroom (food)|plural}} come in the form of injectors. | ||
In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects. | In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects. | ||
The [[Horticulturist]] caste starts with a selection of tonic injectors. | |||
==List of tonics== | ==List of tonics== | ||
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* {{favilink|Shade oil injector}} | * {{favilink|Shade oil injector}} | ||
* {{favilink|Skulk injector}} | * {{favilink|Skulk injector}} | ||
* {{favilink| | * {{favilink|Sphynx salt injector}} | ||
* {{favilink|Ubernostrum injector}} | * {{favilink|Ubernostrum injector}} | ||
* {{favilink page|luminous hoarshroom (food)}} | * {{favilink page|luminous hoarshroom (food)}} | ||
==Tonic Colors== | |||
Injector-type tonics generate with random sprite colors and unidentified descriptions during each playthrough. The player must determine which injector is which during each new playthrough. | |||
The possible unidentified injector sprites and descriptions are: | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_milky.png|32px]] {{Qud text|a small &Ymilky &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters nectar injector smokey.png|32px]] {{Qud text|a small &Ksmokey &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_turquoise.png|32px]] {{Qud text|a small &Cturquoise &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_cobalt.png|32px]] {{Qud text|a small &bcobalt &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_violet.png|32px]] {{Qud text|a small &mviolet &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_rosey.png|32px]] {{Qud text|a small &Rrosey &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_mossy.png|32px]] {{Qud text|a small &gmossy &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_muddy.png|32px]] {{Qud text|a small &wmuddy &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_gold-flecked.png|32px]] {{Qud text|a small &Wgold-flecked &ytube}}</div> | |||
<div style="margin: -7px 0;">[[File:Eaters_nectar_injector_platinum.png|32px]] {{Qud text|a small &yplatinum &ytube}}</div> | |||
An unidentified {{favilink|empty injector}} is always described as: | |||
<div style="margin: -7px 0;">[[File:Empty_injector.png|32px]] {{Qud text|a &Kcracked &ytube}}</div> | |||
==Making tonics== | ==Making tonics== | ||
The player character can learn to make the injector-type tonics in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build. | The player character can learn to make the injector-type tonics through [[Tinkering]], in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build. | ||
==Simultaneous tonics== | ==Simultaneous tonics== | ||
There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, the limit is one active tonic effect. The [[Juicer]] skill increases this limit by one. In addition to this limit, [[Mutant]] characters always have a chance of an adverse reaction just from taking a tonic. | |||
===Adverse reactions=== | ===Adverse reactions=== | ||
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent|name="TonicHandleEvent"}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other." | |||
Mutants also have a 5% base chance of an adverse reaction whenever they take a tonic. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%<ref name="TonicHandleEvent"/>. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic." | |||
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Tonic | !Tonic | ||
!Overdose effect | !Overdose effect | ||
|- | |- | ||
|{{favilink|skulk injector}} | |{{Favilink|blaze injector}} | ||
| [[blind|blinded]] for | |The creature is set on fire, i.e., their temperature is set to {{T|200}} over the temperature at which they normally burn (unless they already exceeded that). | ||
|- | |||
|{{Favilink|Eaters' nectar injector}} | |||
|Does not cause overdose at all. | |||
|- | |||
|{{Favilink|hulk honey injector}} | |||
|The creature temporarily gains {{favilink|Nerve Poppy}} and enters a state of enraged confusion. | |||
|- | |||
|{{Favilink id|Hoarshroom}} | |||
|The creature is [[frozen]], i.e., their temperature is set to {{T|20}} under their brittle temperature (unless they already fell short of that). | |||
|- | |||
|{{Favilink|love injector}} | |||
|Same effect as blaze injector. | |||
|- | |||
|{{Favilink|rubbergum injector}} | |||
|There is a 35% chance each turn for the creature to go [[prone]], as long as they aren't flying. | |||
|- | |||
|{{Favilink|salve injector}} | |||
|No special effect. | |||
|- | |||
|{{Favilink|shade oil injector}} | |||
|Between one and three shadow versions of the creature spawn in the same zone, much the same as with {{favilink|Evil Twin}}. | |||
|- | |||
|{{Favilink|skulk injector}} | |||
|The creature is [[blind|blinded]] for 21–30 turns. | |||
|- | |||
|{{Favilink|sphynx salt injector}} | |||
|All of the creature's mental mutations go on cooldown for 200 turns (unless they already exceeded that). | |||
|- | |||
|{{Favilink|ubernostrum injector}} | |||
|No special effect. | |||
|} | |} | ||
==Cooking== | ==Cooking== | ||
Tonics can be preserved into ingredients with the [[cooking]] system. This allows their effects to be used in recipes and meals. | Tonics can be preserved into ingredients with the [[cooking]] system. This allows their effects to be used in recipes and meals. | ||
== Applying Tonics to Creatures == | |||
Any tonic can be applied to other creatures by equipping it in the player’s primary hand and attacking, firing it from a {{favilink|Booster gun}} or {{favilink|Dart gun}}, or throwing it, assuming the attack hits and penetrates. Alternately, many creatures will use available tonics in combat, or any source of [[Domination]] can let the player apply it as them directly. | |||
[[Category:Tonics]] | [[Category:Tonics]] | ||
==References== | ==References== | ||
<references/> | <references/> |