Tonics: Difference between revisions

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hoarshroom info
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{{As Of Patch|2.0.199.7}}
{{As Of Patch|2.0.199.7}}


'''Tonics''' are the injectors that can apply a variety of effects upon being used on the player or another creature.
'''Tonics''' are consumable items that can apply a variety of effects upon being used on the player or another creature. All tonics with the exception of {{favilink page|luminous hoarshroom (food)|plural}} come in the form of injectors.


In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.
In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.
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==Making tonics==
==Making tonics==
The player character can learn to make the injector-type tonics in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build.
The player character can learn to make the injector-type tonics through [[Tinkering]], in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build.


==Simultaneous tonics==
==Simultaneous tonics==
If a tonic is ingested while one or more other tonics are already active, the player can receive the message "The tonics you ingested react adversely to each other." The existing effects can be cancelled and a negative effect is applied. The [[Juicer]] skill increases the limit of active tonics by one.
There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, the limit is one active tonic effect. The [[Juicer]] skill increases this limit by one. In addition to this limit, [[Mutant]] characters always have a chance of an adverse reaction just from taking a tonic.


===Adverse reactions===
===Adverse reactions===
Adverse reactions can happen if a creature tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied, with the previously applied tonic having the overdose effect.
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent|name="TonicHandleEvent"}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."


[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic." For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%.
Mutants also have a 5% base chance of an adverse reaction whenever they take a tonic. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%<ref name="TonicHandleEvent"/>. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."
 
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.


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