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{{As Of Patch|2.0.199.7}} | {{As Of Patch|2.0.199.7}} | ||
'''Tonics''' are | '''Tonics''' are consumable items that can apply a variety of effects upon being used on the player or another creature. All tonics with the exception of {{favilink page|luminous hoarshroom (food)|plural}} come in the form of injectors. | ||
In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects. | In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects. | ||
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==Making tonics== | ==Making tonics== | ||
The player character can learn to make the injector-type tonics in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build. | The player character can learn to make the injector-type tonics through [[Tinkering]], in the same way as other artifacts. Each tonic injector requires some [[scrap]] and one special ingredient to build. | ||
==Simultaneous tonics== | ==Simultaneous tonics== | ||
There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, the limit is one active tonic effect. The [[Juicer]] skill increases this limit by one. In addition to this limit, [[Mutant]] characters always have a chance of an adverse reaction just from taking a tonic. | |||
===Adverse reactions=== | ===Adverse reactions=== | ||
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent|name="TonicHandleEvent"}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other." | |||
Mutants also have a 5% base chance of an adverse reaction whenever they take a tonic. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%<ref name="TonicHandleEvent"/>. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic." | |||
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead. | |||
{|class="wikitable" | {|class="wikitable" |