Tonics: Difference between revisions

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hoarshroom info
(Revised simultaneous tonics section to include Toughness save)
(hoarshroom info)
 
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{{As Of Patch|2.0.199.7}}
{{As Of Patch|2.0.199.7}}


'''Tonics''' are the injectors that can apply a variety of effects upon being used on the player or another creature.
'''Tonics''' are consumable items that can apply a variety of effects upon being used on the player or another creature. All tonics with the exception of {{favilink page|luminous hoarshroom (food)|plural}} come in the form of injectors.


In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.
In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[Artifact examination|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.
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==Simultaneous tonics==
==Simultaneous tonics==
There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, this limit is one active tonic effect. The [[Juicer]] skill increases this limit by one. Additionally, [[Mutant]] characters always have a chance of an adverse reaction just from taking a tonic.
There is a limit to the number of simultaneous tonics that a creature can take without risking an adverse reaction. By default, the limit is one active tonic effect. The [[Juicer]] skill increases this limit by one. In addition to this limit, [[Mutant]] characters always have a chance of an adverse reaction just from taking a tonic.


===Adverse reactions===
===Adverse reactions===
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent|name="TonicHandleEvent"}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."


Mutants have a base chance of 5% of an adverse reaction. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%{{Code Reference|class = Tonic|method = HandleEvent}}. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."
Mutants also have a 5% base chance of an adverse reaction whenever they take a tonic. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%<ref name="TonicHandleEvent"/>. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."


When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.