Tonics: Difference between revisions

32 bytes added ,  18:38, 8 April 2022
m
→‎Adverse reactions: small clarification that mutant % chance is in addition to active effect limit
(Revised simultaneous tonics section to include Toughness save)
m (→‎Adverse reactions: small clarification that mutant % chance is in addition to active effect limit)
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If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."
If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other."


Mutants have a base chance of 5% of an adverse reaction. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%{{Code Reference|class = Tonic|method = HandleEvent}}. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."
Mutants also have a base chance of 5% of an adverse reaction whenever they take a tonic. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%{{Code Reference|class = Tonic|method = HandleEvent}}. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic."


When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead.
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