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(Revised simultaneous tonics section to include Toughness save) |
m (→Adverse reactions: small clarification that mutant % chance is in addition to active effect limit) |
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If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other." | If a creature takes a tonic while already at their limit, they must make a Toughness save (difficulty 16 + 3 per tonic over limit) for each pre-existing active tonic effect{{Code Reference|class = Tonic|method = HandleEvent}}. If any of these saves fail, a reaction occurs and the player will receive the message: "The tonics you ingested react adversely to each other." | ||
Mutants have a base chance of 5% of an adverse reaction. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%{{Code Reference|class = Tonic|method = HandleEvent}}. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic." | Mutants also have a base chance of 5% of an adverse reaction whenever they take a tonic. For mutants with the {{favilink|Tonic Allergy}} defect, this chance is increased to 33%{{Code Reference|class = Tonic|method = HandleEvent}}. If a reaction occurs, the player will receive the message: "Your mutant physiology reacts adversely to the tonic." | ||
When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead. | When an adverse reaction occurs, the ingested tonic's effect is cancelled and its overdose effect is applied instead. |
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