Tonics: Difference between revisions

215 bytes added ,  18:45, 4 July 2020
injectors are unidentified; horticulturalist starts with tonics
(clarify re: injectors)
(injectors are unidentified; horticulturalist starts with tonics)
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'''Tonics''' are the injectors that can apply a variety of effects upon being used on the player or another creature.
'''Tonics''' are the injectors that can apply a variety of effects upon being used on the player or another creature.


In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.
In the game world, tonics that are applied via injector are [[artifact|artifacts]] in the sense that their design is a relic of another time and culture. Because of this, they are [[identification|unidentified]] to new characters (unless a character starts with one of that tonic in their inventory). As well, they work differently on the physiology of [[True Kin]] and [[mutants]], with mutants receiving weakened effects.
 
The [[Horticulturalist]] caste starts with a selection of tonic injectors.


==List of tonics==
==List of tonics==