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imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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{{ | {{Missing info | What is the formula to determine tier from depth?}} | ||
{{Missing info | What kind of secret is an observation?}} | |||
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Trash | Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and secrets, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}} | ||
The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" /> | |||
Whenever a creature rifles trash while having the Scavenger skill, there is a 25% chance they will find an item. Roughly 96% of the time this happens, this item will be scrap randomly generated from the table of the appropriate tier. The other roughly 4% of the time it will instead be one of an assortment of items, again rolled based on tier. (The chance of scrap is actually larger than 96%, because the same table that provides the non-scrap items also has a possibility of yielding scrap.<ref>EncounterTables.xml; search for <code>.Junk Tables</code> to find the appropriate place in the file</ref>) | |||
Whenever the player (and ''only'' the player) rifles while having Trash Divining, there is a 5% chance they learn a secret they did not already know. Possible secrets include [[sultan]] lore, observations, and locations.{{Code Reference | namespace = Qud.API | class = JournalAPI | method = GetRandomUnrevealedNote}} | |||
== References == |